Battle chronicle
In the depths of Arcane tower, our hero faces Illusionist.
our hero's bishop lands on B2 and defeats Illusionist's queen!
Checkmate! our hero topples Illusionist and claims victory.
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The battle, move by move
From H2 to G3, our hero's pawn swallows Illusionist's bishop.
Illusionist's queen advances from A7 to B8. A clean strike: our hero's pawn topples the pawn on A3.
Illusionist sets the pawn on H5, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Illusionist pushes the pawn to E6; then our hero's knight takes E2, leaving G1 behind.
Illusionist answers by moving the queen from B8 to E5, and right after that our hero slides the pawn across the board, from D2 to D3. Illusionist moves the queen from E5 to A1 and topples our hero's rook.
With a steady hand, our hero brings the bishop to G5, while illusionist's queen advances from A1 to B2. our hero advances the pawn from C2 to C4, and illusionist sets the king on F7, watching every square.
Without hurry or fear, our hero places the bishop on C1. From the dark, Illusionist pushes the queen to F6, and right after that our hero's pawn takes F4, leaving F2 behind.
Illusionist answers by moving the rook from D7 to C7; then our hero slides the knight across the board, from E2 to D4. Illusionist advances to D4 and claims our knight.
From D1 to A4, our hero's queen swallows Illusionist's pawn.
In that instant, Backstab: one of Illusionist's pieces vanishes without a trace.
Illusionist's pawn advances from H5 to H4. A clean strike: our hero's pawn topples the pawn on H4.
Illusionist sets the pawn on G3, watching every square. Without hurry or fear, our hero places the rook on H3.
Illusionist moves the rook from C7 to C4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the rook on C4.
our hero wraps a piece in Stealth; Illusionist passes through the square without seeing it.
Check from Illusionist: the queen plants itself on F2.
our hero slides the king across the board, from E1 to D1. Illusionist captures the bishop on F1 and puts our hero in check.
With a steady hand, our hero brings the king to C2. Illusionist captures the pawn on G2 and puts our hero in check.
our hero advances the king from C2 to D1. Illusionist sets the queen on B2, watching every square. A clean strike: our hero's bishop topples the queen on B2.
From the dark, Illusionist pushes the king to F8. From H3 to G3, our hero's rook swallows Illusionist's pawn.
Illusionist answers by moving the king from F8 to E7. A clean strike: our hero's rook topples the pawn on G6.
With dungeon cunning, Illusionist brings the king to F8. From G6 to E6, our hero's rook swallows Illusionist's pawn.
Illusionist's king advances from F8 to G8, and right after that our hero advances the pawn from F4 to F5. Illusionist sets the pawn on G5, watching every square.
our hero gives check with the rook on G6.
From the dark, Illusionist pushes the king to F8. A clean strike: our hero's rook topples the pawn on G5.
Illusionist answers by moving the king from F8 to F7. our hero slides the pawn across the board, from H4 to H5, while with dungeon cunning, Illusionist brings the king to E7.
With a steady hand, our hero brings the queen to C6, and illusionist's king advances from E7 to F8. our hero advances the pawn from H5 to H6.
Illusionist sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on H7. From the dark, Illusionist pushes the king to F7.
Promotion: on H8, our hero turns a pawn into a queen.
Illusionist answers by moving the king from F7 to E7. Mate. our hero's rook on G7 leaves Illusionist with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 24 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 24 / 13
- First capture
- move 0
- Skills used
- 2
Floor 53 statistics
Against Illusionist, heroes have won 31% of 16 finished games (5 wins, 9 losses, 2 draws). Average length: 36 moves. Average game time: 2 min 13 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 81% of the games on this floor.