Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3, and right after that centipede's bishop advances from F5 to G6. our hero captures the enemy rook: the pawn leaps from F3 to G4.
Centipede sets the pawn on D3, watching every square. our hero claims the enemy pawn by landing on D3.
From the dark, Centipede pushes the pawn to D5. our hero captures the enemy pawn: the rook leaps from A1 to A6.
Centipede answers by moving the bishop from G6 to E4. our hero claims the enemy bishop by landing on E4.
With dungeon cunning, Centipede brings the knight to C6. our hero captures the enemy knight: the rook leaps from A6 to C6.
Centipede's pawn advances from A7 to A5. our hero advances the pawn from B2 to B3. Centipede's pawn falls on E4 and tears the pawn from our hero.
Without hurry or fear, our hero places the bishop on B2. From the dark, Centipede pushes the pawn to G6. our hero claims the enemy pawn by landing on E5.
Centipede answers by moving the king from E8 to F8, and our hero slides the rook across the board, from C6 to C7. With dungeon cunning, Centipede brings the pawn to C4.
our hero claims the enemy pawn by landing on C4.
Centipede's pawn advances from A5 to A4. our hero advances the rook from C7 to A7; then centipede sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Centipede pushes the king to F8, and our hero's pawn takes C6, leaving C5 behind.
Centipede answers by moving the pawn from A4 to A3, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Centipede brings the king to G8.
Mate. our hero's queen on C8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 31
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (31 moves) lasted longer than 15% of the games on this floor.