Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider moves its king from D7 to D6 and topples our hero's bishop!

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider's king advances from E8 to D8. our hero advances the pawn from F2 to F3. Spider moves the pawn from C3 to B2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on B2.

From the dark, Spider pushes the king to C8. From F3 to E4, our hero's pawn swallows Spider's knight.

Spider answers by moving the pawn from E7 to E6; then our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Spider brings the king to D7.

With a steady hand, our hero brings the knight to F2, and spider's king advances from D7 to D8. our hero advances the knight from F2 to G4, while spider sets the pawn on C6, watching every square.

From G4 to F6, our hero's knight swallows Spider's pawn.

From the dark, Spider pushes the pawn to C5; then our hero's knight takes G4, leaving F6 behind. Spider answers by moving the pawn from C5 to C4.

From G4 to E5, our hero's knight swallows Spider's pawn.

With dungeon cunning, Spider brings the king to E8. A clean strike: our hero's knight topples the pawn on C4.

Spider's king advances from E8 to F7. our hero gives check with the knight on D6.

Spider sets the king on G8, watching every square; then without hurry or fear, our hero places the knight on C8. From the dark, Spider pushes the pawn to E5, and right after that our hero's knight takes D6, leaving C8 behind.

Spider answers by moving the king from G8 to F8; then our hero slides the knight across the board, from D6 to C4. With dungeon cunning, Spider brings the pawn to A3.

By taking the pawn on A3, our hero drives Spider into check.

Spider's king advances from F8 to G7. our hero advances the bishop from A3 to B2, while spider sets the king on F8, watching every square.

From B2 to E5, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the king to F7; then our hero's bishop takes D6, leaving E5 behind. Spider answers by moving the king from F7 to G8, and right after that our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the pawn to E6, while spider's king advances from H8 to G8.

our hero advances the pawn from E6 to E7, and spider sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Spider pushes the king to F6, and right after that our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the king from F6 to F7; then our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to G4, and spider's king advances from G8 to H7.

our hero advances the pawn from G4 to G5, while spider sets the king on H8, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Spider pushes the pawn to A5. A clean strike: our hero's knight topples the pawn on A5.

Spider answers by moving the king from H8 to G8, and right after that our hero slides the king across the board, from F2 to G3. With dungeon cunning, Spider brings the king to F7.

With a steady hand, our hero brings the king to H4, while spider's king advances from F7 to E6. our hero advances the king from H4 to H5, and spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H7. Spider advances to D6 and claims our bishop.

Promotion: on E8, our hero turns a pawn into a queen.

Spider answers by moving the king from D6 to C7. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to D6. our hero gives check with the queen on H6.

Spider's king advances from D6 to C7. From E7, our hero's queen forces Spider to defend.

Spider sets the king on B8, watching every square. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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