Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's pawn lands on E3 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero claims the enemy knight by landing on E3.
Spider answers by moving the king from E8 to F7, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the king to E8.
With a steady hand, our hero brings the knight to H4, and right after that spider's king advances from E8 to F7. our hero advances the knight from H4 to F5; then spider sets the knight on D6, watching every square.
our hero captures the knight on D6 and leaves Spider in check.
From the dark, Spider pushes the king to F8, and our hero's knight takes C4, leaving D6 behind. Spider answers by moving the king from F8 to G7, while our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the king to D3; then spider's king advances from G7 to G6.
our hero claims the enemy pawn by landing on C3.
Spider sets the king on H6, watching every square, and without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to G5.
our hero claims the enemy pawn by landing on A4.
Spider answers by moving the king from G5 to F5, and our hero slides the king across the board, from A4 to A5. With dungeon cunning, Spider brings the king to E4.
our hero claims the enemy pawn by landing on A6.
Spider's pawn advances from F6 to F5. our hero advances the pawn from C2 to C3; then spider sets the king on D5, watching every square.
From B6, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to C5. Check: our hero tightens the net by bringing the knight to D7.
Spider answers by moving the king from C5 to C6. our hero captures the pawn on E5 and leaves Spider in check.
With dungeon cunning, Spider brings the king to C5. From D3, our hero's knight forces Spider to defend.
Spider's king advances from C5 to D5. our hero advances the king from A6 to B5, and right after that spider sets the king on E4, watching every square.
Without hurry or fear, our hero places the king on C4. A cruel blow: Spider's king captures our hero's pawn on E3.
our hero's knight takes C5, leaving D3 behind. Spider answers by moving the pawn from F5 to F4. our hero captures the enemy pawn: the knight leaps from C5 to E6.
With dungeon cunning, Spider brings the pawn to F3. With a steady hand, our hero brings the knight to D4, and right after that spider's king advances from E3 to F4.
our hero captures the enemy pawn: the knight leaps from D4 to F3.
Spider sets the king on G3, watching every square, while without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to F2, and our hero's pawn takes C4, leaving C3 behind.
A cruel blow: Spider's king captures our hero's knight on F3.
our hero slides the pawn across the board, from C4 to C5, and right after that with dungeon cunning, Spider brings the king to E2. With a steady hand, our hero brings the pawn to C6; then spider's king advances from E2 to D2.
our hero advances the pawn from C6 to C7, and right after that spider sets the king on C2, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Spider pushes the king to B3. Check: our hero tightens the net by bringing the queen to C4.
Spider answers by moving the king from B3 to B2, and our hero slides the king across the board, from D4 to D3. With dungeon cunning, Spider brings the king to A3.
With a steady hand, our hero brings the king to C3.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 65
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 57% of the games on this floor.