Battle chronicle
The duel begins: our hero against Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on G6.
Centipede's edge closes the game: mate against our hero.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H3. From the dark, Centipede pushes the rook to E4, while our hero's pawn takes G4, leaving G2 behind.
Centipede answers by moving the pawn from D7 to D6. our hero captures the enemy bishop: the pawn leaps from G4 to F5.
With dungeon cunning, Centipede brings the rook to H4. With a steady hand, our hero brings the king to F2, and right after that centipede's rook advances from H4 to H6.
our hero advances the king from F2 to G3. After toppling the pawn on F5, Centipede threatens our hero's king.
Without hurry or fear, our hero places the king on G4. Centipede's knight reaches E3 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G4 to G5.
Check from Centipede: the rook plants itself on G6.
our hero claims the enemy rook by landing on G6.
With dungeon cunning, Centipede brings the pawn to C4. our hero captures the enemy pawn: the king leaps from G6 to G7.
Centipede's king advances from E8 to D7. our hero advances the king from G7 to G6, and right after that centipede sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Centipede pushes the knight to G4, while our hero's pawn takes H5, leaving H4 behind.
Centipede answers by moving the pawn from D4 to D3, and our hero slides the pawn across the board, from H5 to H6. A cruel blow: Centipede's knight captures our hero's pawn on H6.
With a steady hand, our hero brings the pawn to E3, and right after that centipede's pawn advances from D3 to D2. our hero advances the king from G6 to G5.
On D1, Centipede promotes and gains a reinforcing queen.
our hero claims the enemy knight by landing on H6.
Check from Centipede: the queen plants itself on H1.
our hero's king takes G6, leaving H6 behind. Centipede answers by moving the king from D7 to E6, while our hero slides the king across the board, from G6 to G5.
With dungeon cunning, Centipede brings the pawn to D4. With a steady hand, our hero brings the king to G4.
Check from Centipede: the queen plants itself on G2.
our hero advances the king from G4 to H4, and right after that centipede sets the queen on G7, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Centipede pushes the pawn to A5, while our hero's king takes H5, leaving H4 behind. Centipede answers by moving the queen from G7 to F8, and our hero slides the king across the board, from H5 to G4.
With dungeon cunning, Centipede brings the king to D6. With a steady hand, our hero brings the king to G3, and right after that centipede's king advances from D6 to C6.
our hero advances the king from G3 to G4; then centipede sets the queen on F7, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Centipede pushes the pawn to D3, and our hero's king takes G4, leaving G5 behind. Centipede's queen reaches E6 and threatens our hero's king.
our hero slides the king across the board, from G4 to F3, and right after that with dungeon cunning, Centipede brings the king to C5. With a steady hand, our hero brings the king to E3; then centipede's king advances from C5 to B4.
our hero advances the king from E3 to F3, and right after that centipede sets the queen on A6, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Centipede pushes the queen to F6, while our hero's king takes H5, leaving G4 behind. Centipede answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from H5 to G4.
With dungeon cunning, Centipede brings the pawn to D2. With a steady hand, our hero brings the king to G3. On D1, Centipede promotes and gains a reinforcing queen.
our hero advances the king from G3 to G2; then centipede sets the queen on H5, watching every square. Without hurry or fear, our hero places the king on G3.
Centipede's edge falls on F3 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 72
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 13 / 2
- First capture
- move 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (72 moves) lasted longer than 75% of the games on this floor.