Battle chronicle

In the depths of Sewers, our hero faces Centipede.

Centipede advances its king to B5 and claims our rook.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

From A1 to A6, our hero's rook swallows Centipede's rook.

With dungeon cunning, Centipede brings the bishop to H6. A clean strike: our hero's rook topples the pawn on A7.

Centipede gives check with the knight on C2.

our hero advances the king from E1 to D1, and centipede sets the bishop on F4, watching every square. A clean strike: our hero's king topples the knight on C2.

From the dark, Centipede pushes the pawn to D6, and right after that our hero's rook takes A3, leaving A7 behind. Centipede answers by moving the pawn from G7 to G6; then our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Centipede brings the king to F8. With a steady hand, our hero brings the pawn to E3, and centipede's bishop advances from F4 to H6.

our hero advances the rook from A3 to A1. Centipede advances to E3 and claims our pawn.

Without hurry or fear, our hero places the rook on E1. From the dark, Centipede pushes the bishop to D4; then our hero's rook takes G1, leaving E1 behind.

Centipede answers by moving the pawn from D6 to D5. From G1 to G6, our hero's rook swallows Centipede's pawn.

With dungeon cunning, Centipede brings the pawn to E4. With a steady hand, our hero brings the rook to G5, while centipede's bishop advances from D4 to A1.

By taking the pawn on F5, our hero drives Centipede into check.

Centipede sets the king on E8, watching every square. A clean strike: our hero's rook topples the pawn on D5.

From the dark, Centipede pushes the bishop to F6. From D5 to C5, our hero's rook swallows Centipede's pawn.

Centipede answers by moving the bishop from F6 to B2. A clean strike: our hero's king topples the bishop on B2.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the rook to E5, and centipede's king advances from D7 to D8.

A clean strike: our hero's rook topples the pawn on E4.

Centipede sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on H5. From the dark, Centipede pushes the king to D6; then our hero's pawn takes H6, leaving H5 behind.

Centipede answers by moving the king from D6 to C5. From E4 to E7, our hero's rook swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to B4. With a steady hand, our hero brings the pawn to H7, while centipede's king advances from B4 to A4.

Promotion: on H8, our hero turns a pawn into a queen.

Centipede sets the king on B4, watching every square. Check: our hero tightens the net by bringing the queen to C3.

From the dark, Centipede pushes the king to A4. our hero gives check with the rook on A7.

Centipede answers by moving the king from A4 to B5. From B7, our hero's rook forces Centipede to defend.

With dungeon cunning, Centipede brings the king to A6. With a steady hand, our hero brings the rook to B5. Centipede moves the king from A6 to B5 and topples our hero's rook.

our hero advances the king from B2 to B3, while centipede sets the king on A6, watching every square. Without hurry or fear, our hero places the queen on B4.

From the dark, Centipede pushes the king to A7; then our hero's king takes A4, leaving B3 behind. Centipede answers by moving the king from A7 to A8, and right after that our hero slides the king across the board, from A4 to A5.

With dungeon cunning, Centipede brings the king to A7. From B6, our hero's queen forces Centipede to defend.

Centipede's king advances from A7 to A8. our hero advances the king from A5 to A6.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 5 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
18 / 6
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 66% of the games on this floor.

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