Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero answers with fury: the pawn leaps from G6 to H7 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
Loading…
The battle, move by move
With a steady hand, our hero brings the pawn to G4, and right after that bat's knight advances from B7 to D8. our hero advances the pawn from G4 to G5; then bat sets the rook on H7, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Bat pushes the knight to C6. our hero captures the enemy rook: the pawn leaps from G6 to H7.
Bat answers by moving the pawn from A7 to A5. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to H4; then bat's king advances from D7 to C7.
our hero advances the pawn from H4 to H5, and right after that bat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Bat pushes the knight to D4, while our hero's pawn takes H7, leaving H6 behind. Check from Bat: the knight plants itself on F3.
our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the rook to G1.
Bat's pawn reaches E3 and threatens our hero's king.
our hero captures the enemy knight: the king leaps from F2 to F3.
Bat sets the pawn on D3, watching every square. our hero claims the enemy pawn by landing on E3.
From the dark, Bat pushes the pawn to D2. our hero captures the enemy pawn: the king leaps from E3 to D2.
Bat answers by moving the pawn from B6 to B5. our hero gives check with the rook on G7.
With dungeon cunning, Bat brings the king to B6. With a steady hand, our hero brings the queen to A8; then bat's pawn advances from D6 to D5.
our hero's pawn crowns on H8 and becomes a queen.
Bat sets the pawn on D4, watching every square, and without hurry or fear, our hero places the queen on H7. From the dark, Bat pushes the pawn to E4.
our hero claims the enemy pawn by landing on E4.
Bat answers by moving the pawn from D4 to D3. our hero captures the enemy pawn: the queen leaps from E4 to D3.
With dungeon cunning, Bat brings the pawn to A4. With a steady hand, our hero brings the queen to C3, and right after that bat's pawn advances from B5 to B4.
our hero advances the queen from C3 to C4; then bat sets the pawn on B3, watching every square. our hero claims the enemy pawn by landing on B3.
Bat's pawn falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Bat answers by moving the pawn from A3 to A2, while our hero slides the queen across the board, from C4 to C1. On A1, Bat promotes and gains a reinforcing bishop.
our hero captures the enemy bishop: the queen leaps from C1 to A1.
Bat's pawn advances from C5 to C4. our hero claims the enemy pawn by landing on C4.
Bat sets the king on C5, watching every square. From D5, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to B4. our hero delivers the final mate from B5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 1
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 43% of the games on this floor.