Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's king lands on E4 and defeats Bat's queen!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero slides the king across the board, from E1 to D2; then with dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the king to C2, and right after that bat's pawn advances from A7 to A6.

our hero advances the king from C2 to B2. Bat gives check with the knight on C4.

Without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the pawn to A3, and our hero's king takes C2, leaving C3 behind.

Check from Bat: the knight plants itself on E3.

our hero slides the king across the board, from C2 to B3, and right after that with dungeon cunning, Bat brings the king to E7. our hero captures the enemy pawn: the king leaps from B3 to A3.

Bat's king advances from E7 to D7. our hero advances the king from A3 to A4, and right after that bat sets the pawn on D4, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the knight to D1, while our hero's pawn takes H5, leaving H4 behind.

Bat's knight reaches C3 and threatens our hero's king.

our hero slides the king across the board, from A4 to A3. A cruel blow: Bat's rook captures our hero's pawn on H5.

With a steady hand, our hero brings the king to B3, and right after that bat's pawn advances from E4 to E3. our hero advances the king from B3 to C4; then bat sets the knight on D1, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Bat pushes the king to E8, and our hero's king takes A4, leaving B3 behind.

Bat answers by moving the rook from H5 to H1, while our hero slides the king across the board, from A4 to B3. With dungeon cunning, Bat brings the king to D7.

With a steady hand, our hero brings the king to C4; then bat's pawn advances from E3 to E2. our hero advances the king from C4 to D5.

Bat gives check with the knight on C3.

Without hurry or fear, our hero places the king on C4. Bat's pawn reaches B5 and threatens our hero's king.

our hero's king takes D3, leaving C4 behind. Bat answers by moving the knight from C3 to A2. our hero captures the enemy pawn: the king leaps from D3 to E2.

With dungeon cunning, Bat brings the king to C6. With a steady hand, our hero brings the king to F3, and right after that bat's pawn advances from A6 to A5.

our hero advances the king from F3 to G4; then bat sets the rook on D1, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Bat pushes the knight to B4, and our hero's king takes E6, leaving F5 behind. Bat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from E6 to E7.

With dungeon cunning, Bat brings the pawn to A4. With a steady hand, our hero brings the king to E6; then bat's knight advances from B4 to C2.

our hero advances the king from E6 to F6, and right after that bat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Bat pushes the king to D5, while our hero's king takes F6, leaving F5 behind. Bat answers by moving the pawn from D4 to D3, and our hero slides the king across the board, from F6 to F5.

With dungeon cunning, Bat brings the king to C4. With a steady hand, our hero brings the king to E4, and right after that bat's king advances from C4 to B3.

our hero advances the king from E4 to D5. Bat gives check with the knight on E3.

our hero claims the enemy pawn by landing on D6.

From the dark, Bat pushes the pawn to E4, and our hero's king takes C6, leaving D6 behind. Bat answers by moving the king from B3 to B2.

our hero claims the enemy pawn by landing on B5.

With dungeon cunning, Bat brings the pawn to C2. our hero captures the enemy pawn: the king leaps from B5 to A4.

Bat's rook reaches A1 and threatens our hero's king.

our hero advances the king from A4 to B5, and right after that bat sets the rook on A3, watching every square. Without hurry or fear, our hero places the king on C5.

From the dark, Bat pushes the knight to C4. our hero claims the enemy knight by landing on C4.

On C1, Bat promotes and gains a reinforcing queen.

our hero slides the king across the board, from C4 to D4. Check from Bat: the rook plants itself on A4.

With a steady hand, our hero brings the king to D5, and right after that bat's rook advances from A4 to B4. our hero advances the king from D5 to E5.

Bat's queen reaches C7 and threatens our hero's king.

Without hurry or fear, our hero places the king on F5. From the dark, Bat pushes the queen to G3, and our hero's king takes E6, leaving F5 behind.

Bat gives check with the queen on G6.

our hero slides the king across the board, from E6 to E5, and right after that with dungeon cunning, Bat brings the queen to A6. With a steady hand, our hero brings the king to F4.

Check from Bat: the pawn plants itself on E3.

our hero claims the enemy pawn by landing on E3.

Bat gives check with the rook on E4.

Without hurry or fear, our hero places the king on F3. Bat's queen reaches F6 and threatens our hero's king.

our hero claims the enemy rook by landing on E4.

Check from Bat: the queen plants itself on E7.

our hero captures the enemy pawn: the king leaps from E4 to D3.

With dungeon cunning, Bat brings the queen to E5. With a steady hand, our hero brings the king to C4, and right after that bat's king advances from B2 to A3.

our hero advances the king from C4 to D3. Check from Bat: the queen plants itself on E4.

our hero claims the enemy queen by landing on E4.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 57 s
Moves
107
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
24 / 1
First capture
move 6

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (107 moves) lasted longer than 93% of the games on this floor.

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