Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the king leaps from F2 to G2 and captures the enemy rook.
Checkmate. Bat defeats our hero on this floor.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E3. From the dark, Bat pushes the king to D7, while our hero's king takes F2, leaving E1 behind.
Bat answers by moving the king from D7 to D8, and our hero slides the king across the board, from F2 to G3. With dungeon cunning, Bat brings the pawn to B5.
With a steady hand, our hero brings the knight to E2. Bat gives check with the rook on G6.
our hero advances the king from G3 to F2; then bat sets the knight on A5, watching every square. Without hurry or fear, our hero places the knight on C1.
Check from Bat: the rook plants itself on G2.
our hero captures the enemy rook: the king leaps from F2 to G2.
Bat answers by moving the king from D8 to E8, while our hero slides the king across the board, from G2 to H3. With dungeon cunning, Bat brings the king to E7.
With a steady hand, our hero brings the knight to A2; then bat's pawn advances from D5 to D4. our hero claims the enemy pawn by landing on D4.
Bat sets the pawn on E3, watching every square, and without hurry or fear, our hero places the pawn on D5. From the dark, Bat pushes the pawn to E2, while our hero's knight takes C1, leaving A2 behind.
On E1, Bat promotes and gains a reinforcing queen.
our hero slides the king across the board, from H3 to G2. Bat gives check with the queen on D2.
With a steady hand, our hero brings the king to F1, and right after that bat's king advances from E7 to F8. our hero advances the knight from C1 to A2.
Check from Bat: the queen plants itself on D3.
Without hurry or fear, our hero places the king on E1. Bat gives check with the queen on C3.
our hero's king takes D1, leaving E1 behind. Bat's queen reaches F3 and threatens our hero's king.
our hero slides the king across the board, from D1 to D2, and right after that with dungeon cunning, Bat brings the queen to F6. With a steady hand, our hero brings the knight to C1.
Bat gives check with the queen on G5.
our hero advances the king from D2 to C3. After toppling the knight on C1, Bat threatens our hero's king.
Without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the knight to C4, while our hero's king takes E4, leaving D3 behind.
our hero activates Backstab and silently removes a threat from Bat.
Bat gives check with the queen on E3.
our hero slides the king across the board, from E4 to F5. Bat's queen reaches H3 and threatens our hero's king.
With a steady hand, our hero brings the king to G6. Check from Bat: the queen plants itself on G4.
our hero advances the king from G6 to H7. Checkmate: Bat finishes our hero on H5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 50
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 6 / 3
- First capture
- move 6
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (50 moves) lasted longer than 34% of the games on this floor.