Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's king lands on A5 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero advances the pawn from E2 to E3; then bat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Bat pushes the pawn to C4, and our hero's king takes C1, leaving D2 behind. Bat answers by moving the knight from B7 to C5, while our hero slides the king across the board, from C1 to C2.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to C3; then bat's king advances from D7 to C6.

our hero advances the king from C3 to C2, and right after that bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the king on B2.

Bat's pawn reaches A3 and threatens our hero's king.

our hero claims the enemy pawn by landing on A3.

Bat's rook falls on H2 and tears the pawn from our hero.

our hero slides the king across the board, from A3 to B4. our hero activates Backstab and silently removes a threat from Bat.

With dungeon cunning, Bat brings the rook to F2, and right after that with a steady hand, our hero brings the king to A5. Bat's rook reaches A2 and threatens our hero's king.

our hero advances the king from A5 to B4, while bat sets the rook on A5, watching every square. our hero claims the enemy rook by landing on A5.

From the dark, Bat pushes the knight to D7. our hero's king takes A6, leaving A5 behind, while bat answers by moving the knight from D7 to F8.

our hero claims the enemy pawn by landing on A7.

With dungeon cunning, Bat brings the pawn to C3; then with a steady hand, our hero brings the king to B8. Bat's king advances from C6 to B5, and right after that our hero advances the king from B8 to B7.

Bat sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on C7, while from the dark, Bat pushes the pawn to D4.

our hero claims the enemy pawn by landing on D6.

Bat answers by moving the knight from F8 to E6. our hero captures the enemy knight: the king leaps from D6 to E6.

On C1, Bat promotes and gains a reinforcing knight.

our hero claims the enemy pawn by landing on E5.

Bat's knight advances from C1 to E2. our hero captures the enemy pawn: the king leaps from E5 to E4.

Bat sets the king on C4, watching every square. our hero claims the enemy pawn by landing on D4.

From the dark, Bat pushes the knight to F4. our hero captures the enemy knight: the king leaps from E4 to F4.

Bat answers by moving the king from C4 to B3, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Bat brings the king to C4; then with a steady hand, our hero brings the king to E4.

Bat's king advances from C4 to C3, and right after that our hero advances the pawn from D5 to D6. Bat sets the king on B4, watching every square.

Without hurry or fear, our hero places the pawn on D7, while from the dark, Bat pushes the king to C5. our hero's pawn crowns on D8 and becomes a queen.

Bat answers by moving the king from C5 to B5. our hero gives check with the queen on D3.

With dungeon cunning, Bat brings the king to A5, and right after that with a steady hand, our hero brings the king to D5. Bat's king advances from A5 to B6; then our hero advances the queen from D3 to C4.

Bat sets the king on A7, watching every square. Without hurry or fear, our hero places the king on D6, and from the dark, Bat pushes the king to B7.

our hero's queen takes C5, leaving C4 behind, while bat answers by moving the king from B7 to A6. Check: our hero tightens the net by bringing the queen to C4.

With dungeon cunning, Bat brings the king to A7; then with a steady hand, our hero brings the king to C7. Bat's king advances from A7 to A8.

Mate. our hero's queen on A6 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
17 / 1
First capture
move 7
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

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