Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero's king lands on F4 and defeats Giant Rat's rook!
The duel ends in a draw: our hero and Giant Rat withdraw.
Loading…
The battle, move by move
From A1 to A3, our hero's rook swallows Giant Rat's bishop.
Giant Rat's knight reaches F3 and threatens our hero's king.
our hero slides the king across the board, from E1 to E2. Check from Giant Rat: the knight plants itself on D4.
With a steady hand, our hero brings the king to E1, and giant Rat's king advances from E8 to F8. A clean strike: our hero's rook topples the pawn on A5.
Giant Rat sets the pawn on F3, watching every square. From A5 to A6, our hero's rook swallows Giant Rat's pawn.
Giant Rat moves the bishop from E4 to C2 and topples our hero's pawn.
From A8, our hero's rook forces Giant Rat to defend.
Giant Rat answers by moving the king from F8 to E7, and right after that our hero slides the rook across the board, from A8 to C8. With dungeon cunning, Giant Rat brings the pawn to C3.
A clean strike: our hero's rook topples the pawn on C6.
Giant Rat's bishop advances from C2 to G6. From C6 to C3, our hero's rook swallows Giant Rat's pawn.
Giant Rat gives check with the pawn on F2.
Without hurry or fear, our hero places the king on F1. From the dark, Giant Rat pushes the knight to C2. From C3 to C2, our hero's rook swallows Giant Rat's knight.
Check from Giant Rat: the bishop plants itself on D3.
our hero slides the king across the board, from F1 to G2. Giant Rat gives check with the bishop on E4.
With a steady hand, our hero brings the king to G3. Giant Rat's pawn crowns on F1 and a hostile rook is born.
our hero advances the rook from C2 to C3, while giant Rat sets the king on F6, watching every square. From C3 to E3, our hero's rook swallows Giant Rat's pawn.
our hero activates Backstab and silently removes a threat from Giant Rat.
From the dark, Giant Rat pushes the rook to F4. A clean strike: our hero's king topples the rook on F4.
Giant Rat answers by moving the pawn from G4 to G3. From F4 to G3, our hero's king swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the king to F5, while with a steady hand, our hero brings the pawn to H4. Giant Rat's king advances from F5 to G6, and our hero advances the rook from E3 to D3.
Giant Rat sets the king on H6, watching every square. By taking the pawn on D6, our hero drives Giant Rat into check.
From the dark, Giant Rat pushes the king to H7. our hero's rook takes D1, leaving D6 behind; then giant Rat answers by moving the king from H7 to G7.
our hero slides the rook across the board, from D1 to H1. With dungeon cunning, Giant Rat brings the king to G6. our hero gives check with the pawn on H5.
Giant Rat's king advances from G6 to H6, while our hero advances the king from G3 to G4. Giant Rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on H6; then from the dark, Giant Rat pushes the king to H8. our hero's king takes G5, leaving G4 behind, and right after that giant Rat answers by moving the king from H8 to H7.
our hero slides the king across the board, from G5 to H5. With dungeon cunning, Giant Rat brings the king to G8. Check: our hero tightens the net by bringing the pawn to H7.
Giant Rat advances to H7 and claims our pawn.
our hero gives check with the king on G5.
Giant Rat sets the king on G7, watching every square. Without hurry or fear, our hero places the rook on H6, and right after that from the dark, Giant Rat pushes the king to F7.
Check: our hero tightens the net by bringing the rook to H7.
Giant Rat answers by moving the king from F7 to F8, while our hero slides the king across the board, from G5 to G6. With dungeon cunning, Giant Rat brings the king to E8, and with a steady hand, our hero brings the king to F6.
Giant Rat's king advances from E8 to F8. Check: our hero tightens the net by bringing the rook to F7.
Giant Rat sets the king on E8, watching every square. our hero gives check with the rook on F8.
From the dark, Giant Rat pushes the king to D7. From F7, our hero's rook forces Giant Rat to defend.
Giant Rat answers by moving the king from D7 to C8, and our hero slides the king across the board, from F6 to E6. With dungeon cunning, Giant Rat brings the king to B8, while with a steady hand, our hero brings the rook to D7.
Giant Rat's king advances from B8 to A8, and our hero advances the king from E6 to D6. Giant Rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on C6, and right after that from the dark, Giant Rat pushes the king to A8. our hero's rook takes B7, leaving D7 behind.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 18 / 2
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 83% of the games on this floor.