Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's rook lands on A4 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero claims the enemy rook by landing on A4.

With dungeon cunning, Bat brings the knight to B4. With a steady hand, our hero brings the knight to H3; then bat's pawn advances from B6 to B5.

our hero advances the rook from A4 to A7. Bat gives check with the knight on C2.

Without hurry or fear, our hero places the king on D1. From the dark, Bat pushes the pawn to E3. our hero claims the enemy pawn by landing on E3.

Bat answers by moving the pawn from B5 to B4. our hero captures the enemy pawn: the rook leaps from A7 to B7.

After toppling the pawn on E3, Bat threatens our hero's king.

our hero claims the enemy knight by landing on E3.

Bat's pawn advances from B4 to B3. our hero advances the rook from B7 to H7; then bat sets the pawn on H5, watching every square.

our hero claims the enemy pawn by landing on H5.

From the dark, Bat pushes the pawn to E4, and our hero's rook takes H6, leaving H5 behind. Bat answers by moving the king from E8 to F8.

our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the knight to G5; then bat's king advances from G7 to H8.

our hero advances the rook from D6 to D7, and right after that bat sets the king on G8, watching every square. our hero captures the enemy pawn: the knight leaps from G5 to E4.

From the dark, Bat pushes the pawn to C4, while our hero's bishop takes C5, leaving E3 behind. Bat answers by moving the pawn from C4 to C3.

our hero captures the enemy pawn: the knight leaps from E4 to C3.

With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the knight to D5, and right after that bat's king advances from H8 to G8.

From F6, our hero's knight forces Bat to defend.

Bat sets the king on H8, watching every square, while without hurry or fear, our hero places the knight on H5. From the dark, Bat pushes the king to G8, and our hero's pawn takes G4, leaving G2 behind.

Bat answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the king to G8.

With a steady hand, our hero brings the pawn to G6; then bat's king advances from G8 to H8. our hero gives check with the pawn on G7.

Bat sets the king on G8, watching every square. Mate. our hero's knight on F6 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 28% of the games on this floor.

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