Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the knight leaps from E2 to C1 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on H6.

Bat's rook advances from A4 to C4. our hero advances the bishop from H6 to D2, and bat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the pawn to E3. From D2 to E3, our hero's bishop swallows Bat's pawn.

Bat answers by moving the pawn from B6 to B5; then our hero slides the knight across the board, from G1 to E2. Bat advances to E3 and claims our bishop.

With a steady hand, our hero brings the pawn to G3, and bat's pawn advances from D6 to D5. our hero advances the pawn from H4 to H5, while bat sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the knight to G4; then our hero's pawn takes H7, leaving H6 behind.

Bat answers by moving the king from D7 to D6. Promotion: on H8, our hero turns a pawn into a queen.

Bat gives check with the rook on C1.

A clean strike: our hero's knight topples the rook on C1.

Bat's knight advances from G4 to E3. our hero advances the pawn from G3 to G4. Check from Bat: the knight plants itself on C2.

Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the king to C6. From D2 to C2, our hero's king swallows Bat's knight.

Bat answers by moving the king from C6 to D6. our hero gives check with the queen on H6.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to G5, and bat's king advances from E7 to D7.

our hero advances the pawn from G5 to G6, while bat sets the pawn on B6, watching every square. Without hurry or fear, our hero places the pawn on G7.

Check from Bat: the pawn plants itself on B3.

A clean strike: our hero's pawn topples the pawn on B3.

Bat answers by moving the king from D7 to C7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the pawn to D4. our hero gives check with the queen on G7.

Bat's king advances from C7 to B8. Mate. our hero's queen on H8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 23% of the games on this floor.

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