Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
Bat advances its king to D4 and claims our queen.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3. Check from Bat: the rook plants itself on H1.
our hero advances the king from E1 to F2, and bat sets the rook on H5, watching every square. A clean strike: our hero's pawn topples the pawn on E4.
Bat advances to E4 and claims our pawn.
our hero's pawn takes G3, leaving G2 behind. Bat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Bat brings the pawn to D5. From G4 to H5, our hero's pawn swallows Bat's rook.
Bat's pawn advances from A4 to A3. our hero advances the pawn from H5 to H6, while bat sets the knight on D8, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Bat pushes the king to C7.
Promotion: on H8, our hero turns a pawn into a queen.
Bat answers by moving the king from C7 to B8. By taking the knight on D8, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to B7. By taking the pawn on D5, our hero drives Bat into check.
Bat's king advances from B7 to A6. From D5 to E5, our hero's queen swallows Bat's pawn.
Bat sets the pawn on C4, watching every square. A clean strike: our hero's queen topples the pawn on E4.
From the dark, Bat pushes the pawn to C3, and right after that our hero's queen takes E3, leaving E4 behind. Bat answers by moving the pawn from A3 to A2.
A clean strike: our hero's queen topples the pawn on C3.
Bat's pawn crowns on A1 and a hostile bishop is born.
By taking the bishop on A1, our hero drives Bat into check.
Bat's king advances from A6 to B7. From G7, our hero's queen forces Bat to defend.
Bat sets the king on C6, watching every square. From G7 to A7, our hero's queen swallows Bat's pawn.
From the dark, Bat pushes the king to D5. A clean strike: our hero's queen topples the pawn on B6.
Bat answers by moving the king from D5 to E4. From D4, our hero's queen forces Bat to defend.
Bat moves the king from E4 to D4 and topples our hero's queen.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 33 s
- Moves
- 40
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 18 / 10
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (40 moves) lasted longer than 21% of the games on this floor.