Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero's king lands on D2 and defeats Giant Rat's queen!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
A clean strike: our hero's bishop topples the bishop on A3.
Giant Rat's knight reaches D3 and threatens our hero's king.
our hero slides the king across the board, from E1 to E2. Giant Rat moves the knight from D3 to F2 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on E3.
Giant Rat's pawn advances from G4 to G3. From E3 to F4, our hero's pawn swallows Giant Rat's pawn.
Giant Rat's bishop reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on F3. From the dark, Giant Rat pushes the king to D7. From F3 to G3, our hero's king swallows Giant Rat's pawn.
Giant Rat answers by moving the pawn from C4 to C3. A clean strike: our hero's king topples the knight on F2.
With dungeon cunning, Giant Rat brings the bishop to E2. From F2 to E2, our hero's king swallows Giant Rat's bishop.
Giant Rat's pawn advances from C6 to C5. our hero advances the pawn from H2 to H4, while giant Rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Giant Rat pushes the pawn to C4; then our hero's pawn takes H6, leaving H5 behind.
Giant Rat answers by moving the pawn from D6 to D5, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the king to B8.
Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat's king advances from B8 to A7. our hero gives check with the queen on H7.
Giant Rat sets the king on B6, watching every square; then without hurry or fear, our hero places the queen on H5. From the dark, Giant Rat pushes the king to C7.
From H5 to D5, our hero's queen swallows Giant Rat's pawn.
Giant Rat answers by moving the pawn from A5 to A4. our hero gives check with the bishop on D6.
With dungeon cunning, Giant Rat brings the king to D7. From E6, our hero's queen forces Giant Rat to defend.
Giant Rat moves the king from D7 to E6 and topples our hero's queen.
our hero advances the bishop from D6 to C5, while giant Rat sets the king on D5, watching every square. Without hurry or fear, our hero places the bishop on E7.
From the dark, Giant Rat pushes the king to E6; then our hero's bishop takes F8, leaving E7 behind. Giant Rat answers by moving the king from E6 to F7, and right after that our hero slides the bishop across the board, from F8 to D6.
With dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the knight to F3, while giant Rat's king advances from G8 to H7.
our hero advances the knight from F3 to D4, and giant Rat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Giant Rat pushes the pawn to A3, and right after that our hero's knight takes C2, leaving D4 behind. Giant Rat answers by moving the king from H6 to H5; then our hero slides the pawn across the board, from F5 to F6.
With dungeon cunning, Giant Rat brings the king to H4. With a steady hand, our hero brings the pawn to F7, and giant Rat's king advances from H4 to G5.
Promotion: on F8, our hero turns a pawn into a queen.
Giant Rat sets the pawn on A2, watching every square, and right after that without hurry or fear, our hero places the queen on A8. Giant Rat's pawn crowns on A1 and a hostile rook is born.
A clean strike: our hero's knight topples the rook on A1.
Giant Rat answers by moving the pawn from C3 to C2. From A8 to A6, our hero's queen swallows Giant Rat's pawn.
Giant Rat's pawn crowns on C1 and a hostile queen is born.
With a steady hand, our hero brings the knight to B3. Giant Rat gives check with the queen on D2.
From E2 to D2, our hero's king swallows Giant Rat's queen.
Giant Rat's pawn reaches C3 and threatens our hero's king.
Without hurry or fear, our hero places the king on E3. From the dark, Giant Rat pushes the pawn to C2. From B5, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from G5 to H4. Check: our hero tightens the net by bringing the queen to C4.
With dungeon cunning, Giant Rat brings the king to G5. our hero gives check with the bishop on E7.
Giant Rat's king advances from G5 to H5. From C5, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to C6.
From the dark, Giant Rat pushes the king to F7. our hero gives check with the queen on F6.
Giant Rat answers by moving the king from F7 to G8. From F8, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to H7. Check: our hero tightens the net by bringing the queen to F7.
Giant Rat's king advances from H7 to H8. our hero gives check with the queen on F8.
Giant Rat sets the king on H7, watching every square. From F7, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H6. Check: our hero tightens the net by bringing the queen to F6.
Giant Rat answers by moving the king from H6 to H5. our hero gives check with the queen on F5.
With dungeon cunning, Giant Rat brings the king to H6. Mate. our hero's bishop on F8 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 34 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 28 / 10
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 92% of the games on this floor.