Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on E1.

Draw. The dungeon keeps the names of our hero and Centipede.

Loading…

The battle, move by move

our hero advances the pawn from B2 to B3. Check from Centipede: the rook plants itself on G1.

Without hurry or fear, our hero places the king on F2. From the dark, Centipede pushes the rook to E1. our hero claims the enemy rook by landing on E1.

Centipede answers by moving the pawn from E5 to E4, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Centipede brings the king to D8.

With a steady hand, our hero brings the pawn to A4, and right after that centipede's pawn advances from G5 to G4. our hero captures the enemy pawn: the pawn leaps from H3 to G4.

Centipede sets the bishop on G6, watching every square, while without hurry or fear, our hero places the pawn on G5. From the dark, Centipede pushes the pawn to D3, and our hero's king takes F2, leaving E1 behind.

Centipede answers by moving the knight from E7 to C6, while our hero slides the king across the board, from F2 to E3. With dungeon cunning, Centipede brings the bishop to F5.

With a steady hand, our hero brings the pawn to A5. our hero wraps a piece in Stealth; Centipede passes through the square without seeing it.

Centipede's king advances from D8 to E8, and right after that our hero advances the king from E3 to F4. our hero activates Backstab and silently removes a threat from Centipede.

Centipede sets the pawn on E3, watching every square. our hero captures the enemy pawn: the king leaps from F4 to E3.

From the dark, Centipede pushes the knight to B4, and our hero's pawn takes G6, leaving G5 behind. Centipede answers by moving the pawn from D7 to D6.

our hero slides the king across the board, from E3 to F4, and right after that with dungeon cunning, Centipede brings the king to E7. With a steady hand, our hero brings the king to G5; then centipede's pawn advances from D6 to D5.

our hero advances the king from G5 to F5. Centipede sets the king on D8, watching every square, and without hurry or fear, our hero places the king on E6.

From the dark, Centipede pushes the king to E8, while our hero's king takes D6, leaving E6 behind. Centipede answers by moving the pawn from C5 to C4.

our hero slides the king across the board, from D6 to C5. Centipede's pawn falls on B3 and tears the pawn from our hero.

our hero captures the enemy knight: the king leaps from C5 to B4.

Centipede's pawn advances from B3 to B2, and our hero advances the king from B4 to B3. Centipede sets the pawn on D4, watching every square.

our hero captures the enemy pawn: the king leaps from B3 to B2.

From the dark, Centipede pushes the king to E7, and our hero's king takes B3, leaving B2 behind. Centipede answers by moving the king from E7 to F6.

our hero slides the king across the board, from B3 to B4, and right after that with dungeon cunning, Centipede brings the king to F5. With a steady hand, our hero brings the king to C5; then centipede's king advances from F5 to E4.

our hero advances the king from C5 to D6. Centipede sets the king on F3, watching every square, and without hurry or fear, our hero places the king on E6.

From the dark, Centipede pushes the king to G2, while our hero's king takes F7, leaving E6 behind. Centipede answers by moving the king from G2 to F2.

our hero claims the enemy pawn by landing on G7.

With dungeon cunning, Centipede brings the king to E1. With a steady hand, our hero brings the king to H7, and right after that centipede's king advances from E1 to F1.

our hero advances the pawn from G6 to G7. Centipede sets the king on G1, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Centipede pushes the king to F2, and our hero's queen takes D5, leaving G8 behind. Centipede answers by moving the king from F2 to E1.

our hero captures the enemy pawn: the queen leaps from D5 to D4.

With dungeon cunning, Centipede brings the king to D1. our hero claims the enemy pawn by landing on D3.

Centipede's king advances from D1 to C1. Check: our hero tightens the net by bringing the queen to C3.

Centipede sets the king on D1, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Centipede pushes the king to E2, while our hero's pawn takes D4, leaving D3 behind.

Centipede answers by moving the king from E2 to D1. our hero slides the pawn across the board, from D4 to D5; then with dungeon cunning, Centipede brings the king to E2.

With a steady hand, our hero brings the pawn to D6, and right after that centipede's king advances from E2 to F2. our hero advances the pawn from D6 to D7.

Centipede sets the king on G1, watching every square. our hero's pawn crowns on D8 and becomes a queen.

From the dark, Centipede pushes the king to H1. our hero gives check with the queen on H3.

Centipede answers by moving the king from H1 to G1. our hero slides the queen across the board, from D8 to D2.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
87
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 2
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 88% of the games on this floor.

More from floor 6