Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on H6.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H3. From the dark, Bat pushes the rook to H7, and right after that our hero's king takes D2, leaving E1 behind.
Bat answers by moving the pawn from A7 to A6; then our hero slides the king across the board, from D2 to C2. With dungeon cunning, Bat brings the pawn to D4.
With a steady hand, our hero brings the bishop to G5, and bat's knight advances from B7 to A5. our hero advances the pawn from H3 to H4, while bat sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Bat pushes the king to D7; then our hero's bishop takes D2, leaving G5 behind.
Bat answers by moving the knight from A5 to C6, and right after that our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Bat brings the pawn to C4.
With a steady hand, our hero brings the knight to G5, while bat's rook advances from H7 to H6. From G5 to E4, our hero's knight swallows Bat's pawn.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Check from Bat: the pawn plants itself on D3.
A clean strike: our hero's pawn topples the pawn on D3.
From the dark, Bat pushes the pawn to B4. From D3 to C4, our hero's pawn swallows Bat's pawn.
Bat answers by moving the rook from H6 to G6, while our hero slides the king across the board, from C2 to B2. With dungeon cunning, Bat brings the rook to H6.
From D2 to H6, our hero's bishop swallows Bat's rook.
Bat's king advances from D7 to D8. A clean strike: our hero's knight topples the pawn on D6.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's pawn reaches A3 and threatens our hero's king.
Without hurry or fear, our hero places the king on A2. Check from Bat: the pawn plants itself on B3.
A clean strike: our hero's king topples the pawn on B3.
Bat answers by moving the pawn from A3 to A2. From B3 to A2, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the knight to E4, and bat's king advances from D7 to C7.
From F4, our hero's bishop forces Bat to defend.
Bat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on H5. From the dark, Bat pushes the king to D8; then our hero's pawn takes H6, leaving H5 behind.
Bat answers by moving the king from D8 to E7. our hero slides the pawn across the board, from H6 to H7, and with dungeon cunning, Bat brings the king to D8.
Promotion: on H8, our hero turns a pawn into a queen.
Bat's king advances from D8 to E7. our hero gives check with the queen on F6.
Bat sets the king on D7, watching every square. From D6, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to C8. our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 40 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 9
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 36% of the games on this floor.