Battle chronicle
The duel begins: Myriam C. against Centipede on floor 6.
With an adventurer's precision, Myriam C. takes the rival rook on E6.
Centipede falls to Myriam C.'s mate. The legend grows.
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The battle, move by move
Myriam C. advances the knight from G1 to F3; then centipede sets the rook on E4, watching every square. Myriam C. claims the enemy pawn by landing on E5.
From the dark, Centipede pushes the knight to D5, and myriam C.'s knight takes C4, leaving E5 behind. Centipede answers by moving the rook from E4 to E6, while myriam C. slides the pawn across the board, from E2 to E4.
With dungeon cunning, Centipede brings the king to F7. With a steady hand, Myriam C. brings the pawn to F4.
A cruel blow: Centipede's bishop captures Myriam C.'s pawn on E4.
Myriam C. claims the enemy pawn by landing on G5.
Centipede's bishop reaches H7 and threatens Myriam C.'s king.
Without hurry or fear, Myriam C. places the king on D2. From the dark, Centipede pushes the bishop to G6, while myriam C.'s rook takes G1, leaving A1 behind.
Centipede answers by moving the king from F7 to E7, and myriam C. slides the knight across the board, from C4 to A5. With dungeon cunning, Centipede brings the knight to C3.
With a steady hand, Myriam C. brings the knight to C4, and right after that centipede's knight advances from C3 to B5. Myriam C. advances the knight from C4 to B6; then centipede sets the king on F8, watching every square.
Myriam C. captures the pawn on D7 and leaves Centipede in check.
From the dark, Centipede pushes the king to G8. Myriam C. captures the enemy pawn: the knight leaps from D7 to C5.
Centipede answers by moving the king from G8 to H8. Myriam C. claims the enemy rook by landing on E6.
With dungeon cunning, Centipede brings the bishop to H7. Myriam C. captures the enemy pawn: the knight leaps from E6 to D4.
Centipede's bishop advances from H7 to F5. Myriam C. claims the enemy knight by landing on B5.
Centipede's pawn falls on B5 and tears the knight from Myriam C.
Without hurry or fear, Myriam C. places the pawn on C4. A cruel blow: Centipede's pawn captures Myriam C.'s pawn on C4.
Myriam C.'s pawn takes A3, leaving A2 behind. Centipede answers by moving the bishop from F5 to C8, and myriam C. slides the pawn across the board, from G5 to G6.
With dungeon cunning, Centipede brings the king to G8. With a steady hand, Myriam C. brings the pawn to A4, and right after that centipede's bishop advances from C8 to E6.
Myriam C. advances the king from D2 to C3; then centipede sets the pawn on A5, watching every square. Without hurry or fear, Myriam C. places the rook on G5.
From the dark, Centipede pushes the bishop to F5. Myriam C. captures the enemy bishop: the rook leaps from G5 to F5.
Centipede answers by moving the king from G8 to H8. Myriam C. claims the enemy pawn by landing on A5.
With dungeon cunning, Centipede brings the king to G8. With a steady hand, Myriam C. brings the rook to F5; then centipede's king advances from G8 to H8.
Myriam C. advances the pawn from A4 to A5, and right after that centipede sets the king on G8, watching every square. Without hurry or fear, Myriam C. places the pawn on A6.
From the dark, Centipede pushes the king to H8, while myriam C.'s pawn takes A7, leaving A6 behind. Centipede answers by moving the king from H8 to G8.
Mate. Myriam C.'s queen on A8 leaves Centipede with no escape.