Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on C5.
Draw. The dungeon keeps the names of our hero and Bat.
Loading…
The battle, move by move
our hero advances the pawn from B2 to B3, while bat sets the king on E7, watching every square. From B3 to A4, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the king to E8; then our hero's pawn takes D3, leaving D2 behind. Bat answers by moving the king from E8 to D8.
From C1 to H6, our hero's bishop swallows Bat's pawn.
Bat moves the pawn from E4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
Bat's king advances from D8 to C7. our hero advances the pawn from G2 to G3, and bat sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Bat pushes the king to D7, and right after that our hero's knight takes F3, leaving G1 behind.
Bat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.
With dungeon cunning, Bat brings the rook to C5. By taking the pawn on E5, our hero drives Bat into check.
Bat's king advances from D7 to E8. our hero advances the knight from E5 to D3, while bat sets the king on F7, watching every square.
From D3 to C5, our hero's knight swallows Bat's rook.
From the dark, Bat pushes the king to G6. A clean strike: our hero's knight topples the pawn on B7.
Bat answers by moving the king from G6 to F7, and right after that our hero slides the bishop across the board, from H6 to G5. With dungeon cunning, Bat brings the king to G7.
A clean strike: our hero's knight topples the pawn on D6.
Bat's king advances from G7 to H7. our hero advances the knight from D6 to F5, and bat sets the king on G6, watching every square.
Without hurry or fear, our hero places the knight on D6. From the dark, Bat pushes the pawn to B5. From C4 to B5, our hero's pawn swallows Bat's pawn.
Bat answers by moving the king from G6 to H5; then our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Bat brings the king to G4.
With a steady hand, our hero brings the bishop to F6, and bat's king advances from G4 to H5. our hero advances the pawn from B6 to B7, while bat sets the king on G4, watching every square.
Promotion: on B8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to H5; then our hero's pawn takes H3, leaving H2 behind. Bat answers by moving the king from H5 to H6.
Check: our hero tightens the net by bringing the queen to H8.
With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the bishop to H4.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 23 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 31% of the games on this floor.