Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero's king lands on D1 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the rook to D1, while bat's rook advances from H6 to H2. From D1 to D5, our hero's rook swallows Bat's pawn.

Bat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on E3. From the dark, Bat pushes the king to C7, and right after that our hero's knight takes E2, leaving G1 behind.

Bat answers by moving the rook from H2 to H7; then our hero slides the knight across the board, from E2 to G3. With dungeon cunning, Bat brings the king to D7.

From G3 to E4, our hero's knight swallows Bat's pawn.

Bat's king advances from D7 to C6. our hero advances the rook from D5 to D1, while bat sets the rook on H6, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Bat pushes the rook to H2; then our hero's rook takes B1, leaving D1 behind.

Bat gives check with the rook on H1.

our hero slides the king across the board, from E1 to D2. Bat moves the rook from H1 to B1 and topples our hero's rook.

With a steady hand, our hero brings the knight to C3, while bat's knight advances from B7 to A5. From C3 to A4, our hero's knight swallows Bat's pawn.

Bat gives check with the knight on C4.

Without hurry or fear, our hero places the king on C2. From the dark, Bat pushes the rook to D1. From C2 to D1, our hero's king swallows Bat's rook.

Bat captures the pawn on E3 and puts our hero in check.

our hero slides the king across the board, from D1 to E2, while with dungeon cunning, Bat brings the knight to C4. With a steady hand, our hero brings the king to D3, and bat's pawn advances from B6 to B5.

our hero advances the knight from A4 to C3, while bat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the knight on E2.

From the dark, Bat pushes the king to B7; then our hero's knight takes C3, leaving E2 behind. Bat answers by moving the king from B7 to C8.

From C3 to B5, our hero's knight swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to A6. From D6, our hero's knight forces Bat to defend.

Bat's king advances from C8 to B8. From D6 to C4, our hero's knight swallows Bat's knight.

Bat's pawn reaches E4 and threatens our hero's king.

Without hurry or fear, our hero places the king on C3. Bat advances to C4 and claims our knight.

From C3 to C4, our hero's king swallows Bat's pawn.

Bat answers by moving the king from B8 to B7; then our hero slides the king across the board, from C4 to D5. With dungeon cunning, Bat brings the pawn to C4.

From D5 to C4, our hero's king swallows Bat's pawn.

Bat's king advances from B7 to C8. our hero advances the king from C4 to D4, while bat sets the king on D7, watching every square.

From D4 to E4, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the king to D8; then our hero's king takes D4, leaving E4 behind. Bat answers by moving the king from D8 to E7, and right after that our hero slides the king across the board, from D4 to C5.

With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the king to B5, while bat's king advances from E7 to D8.

From B5 to A5, our hero's king swallows Bat's pawn.

Bat sets the king on C8, watching every square; then without hurry or fear, our hero places the king on B6. From the dark, Bat pushes the king to B8, and right after that our hero's pawn takes A4, leaving A3 behind.

Bat answers by moving the king from B8 to C8; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Bat brings the king to B8.

With a steady hand, our hero brings the pawn to A6, and bat's king advances from B8 to A8. our hero advances the king from B6 to C6, while bat sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Bat pushes the king to B8; then our hero's king takes B6, leaving B5 behind.

Bat answers by moving the king from B8 to C8, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Bat brings the king to D8.

With a steady hand, our hero brings the king to B7, while bat's king advances from D8 to E7. Promotion: on A8, our hero turns a pawn into a queen.

Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the king on B6. From the dark, Bat pushes the king to E6, and right after that our hero's king takes C5, leaving B6 behind.

Bat answers by moving the king from E6 to E5; then our hero slides the king across the board, from C5 to C4. With dungeon cunning, Bat brings the king to E6.

With a steady hand, our hero brings the king to D4, and bat's king advances from E6 to F5. our hero advances the king from D4 to E3, while bat sets the king on E5, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the king to F5; then our hero's king takes D4, leaving D3 behind.

Bat answers by moving the king from F5 to G6, and right after that our hero slides the king across the board, from D4 to E5. With dungeon cunning, Bat brings the king to H6.

With a steady hand, our hero brings the king to F5, while bat's king advances from H6 to H7. our hero advances the queen from A8 to G2, and bat sets the king on H6, watching every square.

And it is checkmate: our hero ends the game on G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 10 s
Moves
105
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 9
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (105 moves) lasted longer than 92% of the games on this floor.

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