Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug's knight advances from F6 to H5. our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Slug sets the pawn on F5, watching every square, while without hurry or fear, our hero places the rook on A6. From the dark, Slug pushes the pawn to C4.

our hero captures the enemy pawn: the rook leaps from A6 to B6.

our hero activates Backstab and silently removes a threat from Slug.

Slug answers by moving the knight from H5 to G3. our hero claims the enemy knight by landing on G3.

With dungeon cunning, Slug brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from B3 to C4.

Slug's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on D5.

Slug sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C4, while from the dark, Slug pushes the king to F7.

our hero's pawn takes C5, leaving C4 behind, and slug answers by moving the pawn from F5 to F4. our hero captures the enemy pawn: the pawn leaps from G3 to F4.

With dungeon cunning, Slug brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Slug's king advances from F7 to G8; then our hero advances the pawn from C5 to C6. Slug sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on D6, and from the dark, Slug pushes the king to H6. our hero's pawn takes C7, leaving C6 behind, while slug answers by moving the king from H6 to G6.

our hero gives check with the pawn on D7.

With dungeon cunning, Slug brings the king to H7. our hero's pawn crowns on D8 and becomes a queen.

Slug's king advances from H7 to G7. our hero's pawn crowns on C8 and becomes a queen.

Slug sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on C6, while from the dark, Slug pushes the king to G7.

Mate. our hero's rook on B7 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
48 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 19% of the games on this floor.

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