Battle chronicle
A new legend is written: our hero challenges Geist on floor 13.
With an adventurer's precision, our hero takes the rival rook on F4.
Geist falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
With dungeon cunning, Geist brings the rook to A5. our hero captures the enemy knight: the bishop leaps from C1 to H6.
Geist's rook advances from A5 to C5. our hero claims the enemy knight by landing on A4.
Geist sets the rook on F4, watching every square, and without hurry or fear, our hero places the knight on E2. Check from Geist: the rook plants itself on C1.
our hero's king takes D2, leaving E1 behind. Geist answers by moving the pawn from E6 to E5. our hero captures the enemy rook: the bishop leaps from H6 to F4.
With dungeon cunning, Geist brings the bishop to H5. With a steady hand, our hero brings the bishop to G5, and right after that geist's pawn advances from A7 to A5.
our hero captures the enemy rook: the king leaps from D2 to C1.
Geist sets the pawn on E4, watching every square. our hero claims the enemy pawn by landing on D4.
From the dark, Geist pushes the king to F7. our hero captures the enemy pawn: the rook leaps from D4 to E4.
Geist answers by moving the pawn from A5 to A4, while our hero slides the knight across the board, from E2 to D4. With dungeon cunning, Geist brings the bishop to D1.
our hero captures the enemy bishop: the king leaps from C1 to D1.
Geist's pawn advances from C7 to C5. our hero advances the knight from D4 to F3, and right after that geist sets the king on G6, watching every square.
our hero captures the enemy pawn: the rook leaps from E4 to A4.
From the dark, Geist pushes the king to G7, while our hero's rook takes A7, leaving A4 behind. Geist answers by moving the king from G7 to G6.
our hero captures the enemy pawn: the rook leaps from A7 to D7.
With dungeon cunning, Geist brings the pawn to C4. our hero captures the pawn on D6 and leaves Geist in check.
Geist's king advances from G6 to H5. our hero advances the pawn from H2 to H4; then geist sets the pawn on C3, watching every square.
our hero claims the enemy pawn by landing on C3.
From the dark, Geist pushes the king to G4, and our hero's rook takes D3, leaving D6 behind. Geist answers by moving the pawn from B3 to B2, while our hero slides the king across the board, from D1 to C2.
From the shadows, Backstab. Geist loses a piece to our hero's blade.
With dungeon cunning, Geist brings the pawn to H5; then with a steady hand, our hero brings the pawn to C4. Geist's king advances from G4 to G3, and right after that our hero advances the pawn from C4 to C5.
Geist sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on C6, while from the dark, Geist pushes the king to H3.
our hero's pawn takes C7, leaving C6 behind, and geist answers by moving the king from H3 to G2. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Geist brings the king to F2, and right after that with a steady hand, our hero brings the queen to C3. Geist's king advances from F2 to E2.
And it is checkmate: our hero ends the game on E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 17 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 0
- Material captured (hero / opponent)
- 28 / 0
- First capture
- move 0
- Skills used
- 1
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 73% of the games on this floor.