Battle chronicle

our hero draws pieces against Geist. The dungeon watches in silence.

our hero's king lands on F2 and defeats Geist's rook!

Checkmate! our hero topples Geist and claims victory.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the bishop on E3.

With dungeon cunning, Geist brings the knight to C7. From B2 to A3, our hero's pawn swallows Geist's knight.

Geist's rook advances from E6 to F6. A clean strike: our hero's bishop topples the pawn on C4.

Geist sets the rook on E6, watching every square. From C4 to E6, our hero's bishop swallows Geist's rook.

From the dark, Geist pushes the rook to F2. A clean strike: our hero's king topples the rook on F2.

Geist answers by moving the bishop from D6 to H2, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Geist brings the king to F8.

With a steady hand, our hero brings the king to G2, while geist's knight advances from C7 to E8. From G2 to H2, our hero's king swallows Geist's bishop.

Geist sets the knight on C7, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Geist pushes the knight to B5.

From C1 to G5, our hero's bishop swallows Geist's pawn.

Geist answers by moving the king from F8 to E8; then our hero slides the bishop across the board, from E6 to C4. Geist advances to A3 and claims our pawn.

With a steady hand, our hero brings the bishop to B3. Geist moves the pawn from A4 to B3 and topples our hero's bishop.

A clean strike: our hero's pawn topples the pawn on B3.

From the shadows, Backstab. Geist loses a piece to our hero's blade.

Geist sets the pawn on A6, watching every square. Without hurry or fear, our hero places the pawn on G4; then from the dark, Geist pushes the pawn to A4.

our hero's bishop takes C1, leaving G5 behind, and right after that geist answers by moving the pawn from C5 to C4. our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Geist brings the king to D7. A clean strike: our hero's pawn topples the pawn on C4.

Geist's king advances from D7 to C6, and our hero advances the pawn from G5 to G6. Geist sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G7, and right after that from the dark, Geist pushes the pawn to E6. Promotion: on G8, our hero turns a pawn into a queen.

Geist answers by moving the pawn from A4 to A3. From G7, our hero's queen forces Geist to defend.

With dungeon cunning, Geist brings the king to C6, and with a steady hand, our hero brings the queen to E5. Geist's pawn advances from A3 to A2.

By taking the pawn on E6, our hero drives Geist into check.

Geist sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on C5.

Geist's pawn crowns on A1 and a hostile knight is born.

our hero's queen takes A2, leaving E6 behind. From the shadows, Backstab. Geist loses a piece to our hero's blade.

Geist answers by moving the king from B7 to B8. From A2 to A6, our hero's queen swallows Geist's pawn.

With dungeon cunning, Geist brings the king to C7. From F4, our hero's bishop forces Geist to defend.

Geist's king advances from C7 to D7. Check: our hero tightens the net by bringing the pawn to C6.

Geist sets the king on E6, watching every square. our hero gives check with the pawn on C7.

From the dark, Geist pushes the king to F7. Promotion: on C8, our hero turns a pawn into a queen.

Geist answers by moving the king from F7 to E7. Check: our hero tightens the net by bringing the queen to B7.

With dungeon cunning, Geist brings the king to F6. With a steady hand, our hero brings the queen to C5, while geist's king advances from F6 to E6.

From B6, our hero's queen forces Geist to defend.

Geist sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to C7.

From the dark, Geist pushes the king to E8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
25 / 4
First capture
move 0
Skills used
2

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 82% of the games on this floor.

More from floor 13