Battle chronicle
our hero draws pieces against Geist. The dungeon watches in silence.
our hero answers with fury: the king leaps from G5 to H6 and captures the enemy rook.
Neither our hero nor Geist claims victory. A draw on the board.
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The battle, move by move
our hero's king takes D1, leaving E1 behind. Geist answers by moving the rook from C4 to C3, and right after that our hero slides the king across the board, from D1 to E2.
With dungeon cunning, Geist brings the bishop to B4. A clean strike: our hero's pawn topples the pawn on E3.
Geist's king advances from E8 to D8. our hero advances the king from E2 to F2. Geist gives check with the rook on C2.
Without hurry or fear, our hero places the king on G3. From the dark, Geist pushes the rook to H2, and right after that our hero's pawn takes E4, leaving E3 behind.
In that instant, Backstab: one of Geist's pieces vanishes without a trace.
Geist answers by moving the rook from H2 to H8, while our hero slides the king across the board, from G3 to F4. With dungeon cunning, Geist brings the rook to H6, and with a steady hand, our hero brings the king to G5.
Geist's bishop advances from B4 to C3. A clean strike: our hero's king topples the rook on H6.
Geist sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on G6; then from the dark, Geist pushes the pawn to A2.
our hero's king takes F7, leaving G6 behind, and right after that geist answers by moving the king from D8 to D7. our hero slides the king across the board, from F7 to F8.
Check from Geist: the rook plants itself on A8.
With a steady hand, our hero brings the king to F7. Geist's rook advances from A8 to B8, and our hero advances the pawn from E4 to E5.
From the shadows, Backstab. Geist loses a piece to our hero's blade.
Geist moves the bishop from C3 to E5 and topples our hero's pawn.
Without hurry or fear, our hero places the king on G6. From the dark, Geist pushes the king to E6; then our hero's king takes H5, leaving G6 behind.
Geist answers by moving the king from E6 to F5. our hero slides the king across the board, from H5 to H4, and with dungeon cunning, Geist brings the rook to C8.
With a steady hand, our hero brings the king to H3. Check from Geist: the rook plants itself on H8.
our hero advances the king from H3 to G2. Geist gives check with the rook on G8.
Without hurry or fear, our hero places the king on F1. Geist's pawn crowns on A1 and a hostile queen is born.
our hero's king takes E2, leaving F1 behind, and geist answers by moving the king from F5 to F6. our hero slides the king across the board, from E2 to D3, while with dungeon cunning, Geist brings the pawn to A4.
With a steady hand, our hero brings the king to C4, and geist's rook advances from G8 to A8. our hero advances the king from C4 to B5.
In that instant, Backstab: one of Geist's pieces vanishes without a trace.
Check from Geist: the queen plants itself on B2.
Without hurry or fear, our hero places the king on C6. Geist gives check with the queen on C1.
our hero's king takes D7, leaving C6 behind. Geist answers by moving the rook from A8 to B8.
The duel ends in a draw: our hero and Geist withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 55 s
- Moves
- 52
- How it ended
- stalemate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 6 / 1
- First capture
- move 2
- Skills used
- 3
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (52 moves) lasted longer than 71% of the games on this floor.