Battle chronicle
A new legend is written: our hero challenges Geist on floor 13.
A cruel blow: Geist's knight captures our hero's queen on G4.
Checkmate! our hero topples Geist and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on G4.
Geist's bishop reaches B4 and threatens our hero's king.
With a steady hand, our hero brings the king to E2. Check from Geist: the rook plants itself on E5.
our hero advances the king from E2 to D3. Geist gives check with the rook on E3.
our hero captures the enemy pawn: the king leaps from D3 to D4.
Geist's bishop reaches C5 and threatens our hero's king.
our hero's king takes C4, leaving D4 behind. Check from Geist: the knight plants itself on B2.
our hero slides the king across the board, from C4 to B5. A cruel blow: Geist's knight captures our hero's queen on G4.
our hero claims the enemy pawn by landing on B3.
From the shadows, Backstab. Geist loses a piece to our hero's blade.
Geist's rook advances from F7 to F2. our hero captures the enemy pawn: the rook leaps from H1 to H7.
Check from Geist: the pawn plants itself on A6.
our hero claims the enemy pawn by landing on A6.
Geist gives check with the rook on A2.
our hero's king takes B5, leaving A6 behind, while geist answers by moving the bishop from C5 to D4. our hero slides the bishop across the board, from F1 to H3.
Check from Geist: the rook plants itself on E5.
With a steady hand, our hero brings the king to C4. our hero activates Backstab and silently removes a threat from Geist.
Geist gives check with the rook on E4.
our hero advances the king from C4 to D3. Geist sets the rook on F4, watching every square. our hero captures the enemy knight: the bishop leaps from H3 to G4.
From the dark, Geist pushes the pawn to C5. From H5, our hero's bishop forces Geist to defend.
Geist answers by moving the king from E8 to D8. our hero slides the knight across the board, from G1 to E2, and right after that with dungeon cunning, Geist brings the rook to B4.
With a steady hand, our hero brings the knight to C1; then geist's rook advances from B4 to B7. our hero captures the enemy rook: the knight leaps from C1 to A2.
Geist sets the rook on B6, watching every square, and without hurry or fear, our hero places the bishop on D1. From the dark, Geist pushes the pawn to D5, while our hero's rook takes H6, leaving H7 behind.
Geist answers by moving the pawn from D5 to D4. our hero slides the king across the board, from D3 to E4; then with dungeon cunning, Geist brings the rook to A6.
With a steady hand, our hero brings the knight to C1. Geist's pawn reaches D5 and threatens our hero's king.
our hero advances the king from E4 to D3. Geist sets the pawn on E5, watching every square. our hero captures the enemy rook: the rook leaps from H6 to A6.
Geist gives check with the pawn on E4.
our hero's king takes C2, leaving D3 behind; then geist answers by moving the king from D8 to E7. our hero slides the rook across the board, from A6 to C6, and right after that with dungeon cunning, Geist brings the king to D8.
our hero claims the enemy pawn by landing on C5.
Geist's king advances from D8 to E7. our hero captures the enemy pawn: the rook leaps from C5 to D5.
From the shadows, Backstab. Geist loses a piece to our hero's blade.
Geist sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on B4, while from the dark, Geist pushes the king to E7.
our hero's pawn takes B5, leaving B4 behind. Geist answers by moving the king from E7 to E8; then our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Geist brings the king to E7, and right after that with a steady hand, our hero brings the pawn to B7. Geist's king advances from E7 to E6.
our hero advances the rook from D5 to D4, while geist sets the king on E5, watching every square. Without hurry or fear, our hero places the knight on B3, and from the dark, Geist pushes the king to F6.
our hero claims the enemy pawn by landing on E4.
Geist answers by moving the king from F6 to G7, and right after that our hero slides the rook across the board, from E4 to E6. With dungeon cunning, Geist brings the king to F8; then with a steady hand, our hero brings the bishop to G4.
Geist's king advances from F8 to G8. our hero advances the knight from B3 to D4, and geist sets the king on G7, watching every square.
Without hurry or fear, our hero places the knight on C6, while from the dark, Geist pushes the king to G8. our hero's rook takes E7, leaving E6 behind.
Geist answers by moving the king from G8 to F8. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 1 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 23 / 9
- First capture
- move 0
- Skills used
- 3
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 91% of the games on this floor.