Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

Centipede advances its rook to D1 and claims our queen.

Draw. The dungeon keeps the names of our hero and Centipede.

Loading…

The battle, move by move

A clean strike: our hero's bishop topples the pawn on A6.

Check from Centipede: the bishop plants itself on H4.

our hero's king takes E2, leaving E1 behind. Centipede moves the rook from D4 to D1 and topples our hero's queen.

A clean strike: our hero's king topples the rook on D1.

With dungeon cunning, Centipede brings the bishop to F6. With a steady hand, our hero brings the rook to G1, and centipede's bishop advances from F6 to G5.

A clean strike: our hero's rook topples the bishop on G5.

Centipede sets the pawn on E4, watching every square. From G5 to F5, our hero's rook swallows Centipede's pawn.

From the dark, Centipede pushes the pawn to D6; then our hero's bishop takes C8, leaving A6 behind. Centipede answers by moving the pawn from G7 to G6, and right after that our hero slides the bishop across the board, from C8 to E6.

With dungeon cunning, Centipede brings the pawn to A6. With a steady hand, our hero brings the bishop to C4. Centipede advances to F5 and claims our rook.

From C4 to A6, our hero's bishop swallows Centipede's pawn.

Centipede sets the pawn on F4, watching every square; then without hurry or fear, our hero places the bishop on B7. From the dark, Centipede pushes the pawn to E3, and right after that our hero's bishop takes G2, leaving B7 behind.

Centipede answers by moving the pawn from D6 to D5. A clean strike: our hero's bishop topples the pawn on D5.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

With dungeon cunning, Centipede brings the king to D7, and with a steady hand, our hero brings the king to E2. Centipede's king advances from D7 to C8, while our hero advances the king from E2 to F3.

Centipede sets the pawn on E6, watching every square. From F3 to F4, our hero's king swallows Centipede's pawn.

From the dark, Centipede pushes the king to D7. A clean strike: our hero's king topples the pawn on E3.

Centipede answers by moving the king from D7 to E8. From D5 to E6, our hero's bishop swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to F8, while with a steady hand, our hero brings the king to D4. Centipede's king advances from F8 to E8, and our hero advances the king from D4 to C5.

Centipede sets the king on E7, watching every square. Without hurry or fear, our hero places the bishop on F5, and right after that from the dark, Centipede pushes the king to F8.

our hero's king takes C6, leaving C5 behind; then centipede answers by moving the king from F8 to G8. our hero slides the knight across the board, from B1 to C3.

With dungeon cunning, Centipede brings the king to G7, and with a steady hand, our hero brings the knight to E4. Centipede's king advances from G7 to H8, while our hero advances the king from C6 to D7.

Centipede sets the king on G7, watching every square. Without hurry or fear, our hero places the knight on D6; then from the dark, Centipede pushes the king to H8.

Check: our hero tightens the net by bringing the knight to F7.

Centipede answers by moving the king from H8 to G7, and our hero slides the knight across the board, from F7 to G5. With dungeon cunning, Centipede brings the king to F6, while with a steady hand, our hero brings the king to D6.

Centipede's king advances from F6 to G7, and our hero advances the king from D6 to E6. Centipede sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on H4, and right after that from the dark, Centipede pushes the king to G8. our hero's pawn takes H5, leaving H4 behind; then centipede answers by moving the king from G8 to G7.

Check: our hero tightens the net by bringing the pawn to H6.

Centipede advances to H6 and claims our pawn.

our hero gives check with the knight on F7.

Centipede's king advances from H6 to H5, while our hero advances the knight from F7 to H8. Centipede sets the king on G5, watching every square.

Without hurry or fear, our hero places the bishop on H7; then from the dark, Centipede pushes the king to H6. our hero's king takes F5, leaving E6 behind.

Centipede advances to H7 and claims our bishop.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
74
How it ended
draw
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
15 / 18
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (74 moves) lasted longer than 78% of the games on this floor.

More from floor 6