Battle chronicle

The duel begins: Daniel C. against Bat on floor 4.

Daniel C. answers with fury: the knight leaps from G5 to H7 and captures the enemy rook.

In the end, Daniel C. delivers checkmate and Bat flees the board.

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The battle, move by move

Daniel C.'s rook takes D1, leaving A1 behind. Bat answers by moving the king from E8 to D7. Daniel C. claims the enemy pawn by landing on D5.

With dungeon cunning, Bat brings the pawn to E3. With a steady hand, Daniel C. brings the knight to F3; then bat's king advances from D7 to E6.

Daniel C. advances the rook from D5 to D3, and right after that bat sets the rook on H7, watching every square. Check: Daniel C. tightens the net by bringing the knight to G5.

From the dark, Bat pushes the king to D7. Daniel C. claims the enemy rook by landing on H7.

Bat answers by moving the king from D7 to E6. Daniel C. captures the enemy pawn: the rook leaps from D3 to E3.

With dungeon cunning, Bat brings the pawn to D5. Check: Daniel C. tightens the net by bringing the knight to G5.

Bat's king advances from E6 to D7. Daniel C. captures the enemy pawn: the rook leaps from E3 to E5.

Bat sets the pawn on D4, watching every square, while without hurry or fear, Daniel C. places the rook on E4. From the dark, Bat pushes the king to C6.

Check: Daniel C. tightens the net by bringing the rook to E6.

Bat answers by moving the king from C6 to B5, while daniel C. slides the knight across the board, from G5 to E4. With dungeon cunning, Bat brings the king to B4.

With a steady hand, Daniel C. brings the knight to C3; then bat's pawn advances from D4 to D3. Daniel C. claims the enemy pawn by landing on D3.

Bat sets the pawn on C4, watching every square. Daniel C. captures the enemy pawn: the pawn leaps from D3 to C4.

From the dark, Bat pushes the pawn to B5. Daniel C. claims the enemy pawn by landing on B5.

Bat answers by moving the pawn from A4 to A3. Daniel C. captures the pawn on A3 and leaves Bat in check.

A cruel blow: Bat's king captures Daniel C.'s knight on C3.

Daniel C. gives check with the rook on E3.

Bat's king advances from C3 to D4. Daniel C. advances the king from E1 to E2; then bat sets the knight on D6, watching every square.

Without hurry or fear, Daniel C. places the pawn on B6. Bat's pawn falls on B6 and tears the pawn from Daniel C.

Daniel C.'s pawn takes H4, leaving H2 behind. Bat answers by moving the king from D4 to D5, while daniel C. slides the pawn across the board, from H4 to H5.

With dungeon cunning, Bat brings the king to C6. With a steady hand, Daniel C. brings the pawn to H6; then bat's knight advances from D6 to B5.

Daniel C. advances the pawn from H6 to H7. Check from Bat: the knight plants itself on D4.

Without hurry or fear, Daniel C. places the king on D3. From the dark, Bat pushes the knight to F3. Daniel C. claims the enemy knight by landing on F3.

Bat answers by moving the pawn from B6 to B5. Daniel C.'s pawn crowns on H8 and becomes a queen.

With dungeon cunning, Bat brings the pawn to B4. Daniel C. claims the enemy pawn by landing on B4.

Bat's king advances from C6 to B6. Daniel C. advances the queen from H8 to E5; then bat sets the king on C6, watching every square.

Daniel C. gives check with the rook on F6.

From the dark, Bat pushes the king to D7. From E6, Daniel C.'s queen forces Bat to defend.

Bat answers by moving the king from D7 to D8. Check: Daniel C. tightens the net by bringing the rook to F8.

With dungeon cunning, Bat brings the king to C7. Daniel C. gives check with the rook on F7.

Bat's king advances from C7 to D8. From E7, Daniel C.'s queen forces Bat to defend.

Bat sets the king on C8, watching every square. Daniel C. delivers the final mate from F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 4
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

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