Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's pawn lands on D4 and defeats Bat's rook!

Out of time, our hero loses to Bat.

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The battle, move by move

With a steady hand, our hero brings the pawn to G4, and right after that bat's pawn advances from B6 to B5. our hero advances the bishop from F1 to H3; then bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Bat pushes the rook to D4, and our hero's knight takes E2, leaving G1 behind.

Bat answers by moving the pawn from A4 to A3. our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Bat brings the pawn to H5. From F1, our hero's rook forces Bat to defend.

Bat's king advances from F7 to E6. our hero captures the pawn on H5 and leaves Bat in check.

Bat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the king to E8, while our hero's pawn takes H7, leaving H6 behind.

Bat answers by moving the king from E8 to D8. our hero captures the enemy rook: the pawn leaps from E3 to D4.

With dungeon cunning, Bat brings the pawn to B4. our hero claims the enemy pawn by landing on C5.

Bat's pawn advances from E4 to E3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Bat sets the pawn on D5, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Bat pushes the king to C7. our hero captures the pawn on E5 and leaves Bat in check.

Bat answers by moving the king from C7 to C6, while our hero slides the queen across the board, from E5 to D4. With dungeon cunning, Bat brings the king to C7.

our hero captures the enemy pawn: the queen leaps from D4 to B4.

Bat's king advances from C7 to C6. our hero advances the queen from D1 to D4. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat sets the pawn on B5, watching every square.

Out of time, our hero loses to Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
13 min 7 s
Moves
34
How it ended
time out
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 4
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 14% of the games on this floor.

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