Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from A8 to B8 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero advances the pawn from B2 to B3, while rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on H3.
From the dark, Rat pushes the pawn to A4. A clean strike: our hero's pawn topples the pawn on A4.
Rat advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the pawn to A5, while rat's pawn advances from E7 to E5.
our hero advances the pawn from A5 to A6, and rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the knight to D7. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the knight from D7 to B8. By taking the knight on B8, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to A7, and rat's king advances from D7 to E6.
A clean strike: our hero's queen topples the pawn on A3.
Rat sets the pawn on E4, watching every square. From A3 to C5, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to F7. A clean strike: our hero's queen topples the pawn on C6.
Rat answers by moving the pawn from G6 to G5. From C6 to E4, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C6. A clean strike: our hero's queen topples the pawn on C6.
Rat's king advances from F7 to G8. From G6, our hero's queen forces Rat to defend.
Rat sets the king on F8, watching every square. A clean strike: our hero's queen topples the pawn on G5.
From the dark, Rat pushes the king to E8, and right after that our hero's queen takes G7, leaving G5 behind. Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H5, and rat's king advances from E8 to D8.
our hero advances the pawn from H5 to H6, while rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the king to D8. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.