Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
our hero answers with fury: the queen leaps from H8 to H7 and captures the enemy rook.
Neither our hero nor Centipede claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on D3.
After toppling the pawn on F2, Centipede threatens our hero's king.
our hero captures the enemy bishop: the king leaps from E1 to F2.
Centipede answers by moving the pawn from B4 to B3. our hero claims the enemy pawn by landing on B3.
Check from Centipede: the pawn plants itself on G3.
our hero captures the enemy pawn: the king leaps from F2 to G3.
Centipede's rook advances from H6 to H8. our hero advances the king from G3 to F2, and right after that centipede sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on B4. From the dark, Centipede pushes the king to D8, while our hero's pawn takes B5, leaving B4 behind.
Centipede answers by moving the rook from H8 to H6, and our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Centipede brings the king to E7.
With a steady hand, our hero brings the pawn to B7, and right after that centipede's king advances from E7 to D8. our hero's pawn crowns on B8 and becomes a queen.
Centipede sets the king on E7, watching every square, while without hurry or fear, our hero places the queen on B3. From the dark, Centipede pushes the king to D6.
our hero captures the enemy pawn: the queen leaps from B3 to F7.
Centipede answers by moving the king from D6 to E5, while our hero slides the queen across the board, from F7 to G8. With dungeon cunning, Centipede brings the pawn to G4.
With a steady hand, our hero brings the queen to H8; then centipede's rook advances from H6 to H7. our hero claims the enemy rook by landing on H7.
Check from Centipede: the pawn plants itself on G3.
Without hurry or fear, our hero places the king on E1. From the dark, Centipede pushes the king to E6. our hero claims the enemy pawn by landing on G3.
Centipede answers by moving the king from E6 to F5, and our hero slides the queen across the board, from H7 to H8. With dungeon cunning, Centipede brings the king to E5.
With a steady hand, our hero brings the queen to D8, and right after that centipede's pawn advances from H5 to H4. our hero captures the enemy pawn: the pawn leaps from G3 to H4.
Centipede sets the pawn on G5, watching every square, while without hurry or fear, our hero places the pawn on H5. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
From the dark, Centipede pushes the pawn to F5. From A5, our hero's queen forces Centipede to defend.
Centipede answers by moving the king from E5 to D6, and right after that our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Centipede brings the king to D7; then with a steady hand, our hero brings the pawn to D5.
Centipede's king advances from D7 to D6, and right after that our hero advances the queen from A5 to A2. Centipede sets the king on E7, watching every square.
Check: our hero tightens the net by bringing the queen to A7.
From the dark, Centipede pushes the king to D6. our hero's queen takes G7, leaving A7 behind. Centipede's king falls on D5 and tears the pawn from our hero.
our hero slides the queen across the board, from G7 to F8. With dungeon cunning, Centipede brings the king to C6. our hero claims the enemy pawn by landing on F5.
Centipede's king advances from C6 to B7; then our hero advances the pawn from H5 to H6. Centipede sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on H7, and from the dark, Centipede pushes the king to B7. our hero's pawn crowns on H8 and becomes a queen.
Centipede answers by moving the king from B7 to C6. our hero gives check with the queen on A8.
With dungeon cunning, Centipede brings the king to C7; then with a steady hand, our hero brings the queen to G5. Centipede's king advances from C7 to B6, and right after that our hero advances the pawn from D2 to D4.
Centipede sets the king on C7, watching every square. our hero gives check with the queen on A5.
From the dark, Centipede pushes the king to D7. our hero's pawn takes D5, leaving D4 behind, and centipede answers by moving the king from D7 to E7.
Check: our hero tightens the net by bringing the queen to B4.
With dungeon cunning, Centipede brings the king to D7, and right after that with a steady hand, our hero brings the queen to F8. Centipede's king advances from D7 to C7.
From A5, our hero's queen forces Centipede to defend.
Centipede sets the king on D7, watching every square. Without hurry or fear, our hero places the queen on C3.
The duel ends in a draw: our hero and Centipede withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 17 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 15 / 2
- First capture
- move 0
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 83% of the games on this floor.