Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero answers with fury: the pawn leaps from H3 to G4 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Centipede answers by moving the knight from E7 to C6. our hero claims the enemy pawn by landing on A6.
With dungeon cunning, Centipede brings the pawn to C4. With a steady hand, our hero brings the king to F2; then centipede's pawn advances from E5 to E4.
our hero advances the pawn from H2 to H3. Centipede gives check with the pawn on E3.
Without hurry or fear, our hero places the king on G2. From the dark, Centipede pushes the king to F7. our hero claims the enemy rook by landing on G4.
Centipede answers by moving the bishop from F5 to D3, and our hero slides the king across the board, from G2 to F3. With dungeon cunning, Centipede brings the bishop to G6.
With a steady hand, our hero brings the rook to A4, and right after that centipede's knight advances from C6 to B8. our hero captures the enemy pawn: the rook leaps from A4 to C4.
Centipede sets the pawn on E2, watching every square. our hero claims the enemy pawn by landing on E2.
From the dark, Centipede pushes the king to F8. our hero captures the enemy pawn: the bishop leaps from C1 to G5.
Centipede's bishop reaches D3 and threatens our hero's king.
our hero claims the enemy bishop by landing on D3.
With dungeon cunning, Centipede brings the knight to A6. From C8, our hero's rook forces Centipede to defend.
Centipede's king advances from F8 to F7. our hero advances the knight from G1 to F3. Centipede's knight reaches B4 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D3 to D4.
From the dark, Centipede pushes the knight to A2. From E5, our hero's knight forces Centipede to defend.
Centipede answers by moving the king from F7 to E6, and our hero slides the rook across the board, from C8 to C7. With dungeon cunning, Centipede brings the king to D6.
our hero captures the pawn on D7 and leaves Centipede in check.
Centipede's king advances from D6 to E6. our hero advances the bishop from G5 to F4; then centipede sets the knight on B4, watching every square.
our hero claims the enemy pawn by landing on G7.
Centipede's knight reaches C2 and threatens our hero's king.
our hero's king takes E4, leaving D4 behind. Centipede answers by moving the knight from C2 to D4, while our hero slides the rook across the board, from G7 to F7.
With dungeon cunning, Centipede brings the knight to B3. With a steady hand, our hero brings the pawn to G5.
Centipede's knight reaches D2 and threatens our hero's king.
our hero advances the king from E4 to D4. Check from Centipede: the knight plants itself on B3.
Without hurry or fear, our hero places the king on E4. Centipede gives check with the knight on C5.
our hero's king takes E3, leaving E4 behind. Centipede answers by moving the knight from C5 to D7, and our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Centipede brings the pawn to A5. our hero claims the enemy knight by landing on D7.
Centipede's pawn advances from A5 to A4. our hero advances the pawn from G5 to G6; then centipede sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Centipede pushes the pawn to A3. our hero's pawn crowns on G8 and becomes a queen.
Centipede answers by moving the pawn from A3 to A2. our hero delivers the final mate from G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 54 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 61% of the games on this floor.