Battle chronicle
In the depths of Sewers, our hero faces Centipede.
With an adventurer's precision, our hero takes the rival rook on F2.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
From C1 to G5, our hero's bishop swallows Centipede's pawn.
Centipede answers by moving the bishop from F5 to H7. A clean strike: our hero's bishop topples the knight on E7.
Centipede advances to G2 and claims our pawn.
From E7 to C5, our hero's bishop swallows Centipede's pawn.
Centipede moves the rook from G2 to F2 and topples our hero's pawn.
A clean strike: our hero's king topples the rook on F2.
Centipede sets the king on F7, watching every square. From C5 to A7, our hero's bishop swallows Centipede's pawn.
From the dark, Centipede pushes the king to E7; then our hero's bishop takes B8, leaving A7 behind. Centipede answers by moving the pawn from G7 to G6.
From B8 to E5, our hero's bishop swallows Centipede's pawn.
With dungeon cunning, Centipede brings the pawn to A5. A clean strike: our hero's bishop topples the pawn on D4.
Centipede's pawn advances from A5 to A4. our hero advances the bishop from D4 to C3, and centipede sets the king on F7, watching every square.
Without hurry or fear, our hero places the bishop on B4. From the dark, Centipede pushes the king to G8, and right after that our hero's pawn takes C4, leaving C2 behind.
Centipede answers by moving the king from G8 to F7; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Centipede brings the king to G7.
With a steady hand, our hero brings the pawn to C6, and centipede's king advances from G7 to F7. A clean strike: our hero's pawn topples the pawn on D7.
Centipede sets the pawn on A3, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Centipede pushes the king to G7. A clean strike: our hero's bishop topples the pawn on A3.
Centipede answers by moving the king from G7 to H6. From C1, our hero's bishop forces Centipede to defend.
With dungeon cunning, Centipede brings the king to G7. With a steady hand, our hero brings the pawn to E3, while centipede's bishop advances from H7 to G8.
our hero advances the pawn from E3 to E4, and centipede sets the pawn on G5, watching every square. A clean strike: our hero's bishop topples the pawn on G5.
From the dark, Centipede pushes the king to G6, and right after that our hero's bishop takes E7, leaving G5 behind. Centipede answers by moving the king from G6 to H7; then our hero slides the rook across the board, from A1 to B1.
With dungeon cunning, Centipede brings the bishop to F7. With a steady hand, our hero brings the rook to B7, and centipede's bishop advances from F7 to E8.
A clean strike: our hero's queen topples the bishop on E8.
Centipede sets the king on G7, watching every square. And it is checkmate: our hero ends the game on G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 6 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 19 / 2
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 36% of the games on this floor.