Battle chronicle

The duel begins: our hero against Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on D7.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

our hero advances the pawn from G2 to G3; then centipede sets the rook on D5, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Centipede pushes the rook to D6. our hero captures the enemy pawn: the pawn leaps from G4 to F5.

Centipede's rook reaches D1 and threatens our hero's king.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Centipede brings the rook to G1. With a steady hand, our hero brings the pawn to F6.

Centipede gives check with the rook on E1.

our hero advances the king from E2 to F2, and right after that centipede sets the pawn on D5, watching every square. our hero gives check with the pawn on F7.

From the dark, Centipede pushes the king to F8, while our hero's king takes F3, leaving F2 behind. Centipede's king falls on F7 and tears the pawn from our hero.

our hero slides the king across the board, from F3 to G4; then with dungeon cunning, Centipede brings the bishop to F4. With a steady hand, our hero brings the king to F3.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede's rook advances from E1 to B1; then our hero advances the king from F3 to G4. Centipede gives check with the rook on G1.

Without hurry or fear, our hero places the king on F5, and from the dark, Centipede pushes the rook to C1. our hero captures the enemy pawn: the king leaps from F5 to E5.

Centipede answers by moving the rook from C1 to A1. our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Centipede brings the pawn to A5. our hero captures the enemy pawn: the king leaps from D5 to C5.

Centipede's pawn advances from G7 to G6, and right after that our hero advances the king from C5 to B5. Centipede sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on A6, while from the dark, Centipede pushes the pawn to A4. our hero claims the enemy pawn by landing on A7.

Centipede answers by moving the king from F8 to F7; then our hero slides the king across the board, from A7 to A6. With dungeon cunning, Centipede brings the rook to C1, and right after that with a steady hand, our hero brings the king to A5.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede's rook advances from C1 to E1, while our hero advances the king from A5 to B6. Centipede sets the rook on A1, watching every square, and without hurry or fear, our hero places the king on C7.

From the dark, Centipede pushes the pawn to G5, while our hero's king takes D7, leaving C7 behind. Centipede gives check with the rook on D1.

our hero slides the king across the board, from D7 to C7. Centipede's rook reaches D7 and threatens our hero's king.

our hero captures the enemy rook: the king leaps from C7 to D7.

Centipede's king advances from F7 to F8, and our hero advances the king from D7 to E6. Centipede sets the king on G8, watching every square, while without hurry or fear, our hero places the king on F5.

From the dark, Centipede pushes the king to G7. our hero claims the enemy pawn by landing on G5.

Centipede answers by moving the king from G7 to F8. our hero slides the king across the board, from G5 to F5, and right after that with dungeon cunning, Centipede brings the king to G8.

With a steady hand, our hero brings the king to F4; then centipede's king advances from G8 to F7. our hero advances the king from F4 to E4.

Centipede sets the king on F6, watching every square, and without hurry or fear, our hero places the king on D4. From the dark, Centipede pushes the king to G5, while our hero's king takes D5, leaving D4 behind.

Centipede's pawn reaches E6 and threatens our hero's king.

our hero claims the enemy pawn by landing on E6.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 1 s
Moves
67
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 1
First capture
move 2
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 69% of the games on this floor.

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