Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival pawn on E4.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Spider answers by moving the pawn from A4 to A3. our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the bishop to C1; then spider's king advances from E8 to F7.
our hero claims the enemy pawn by landing on E3.
Spider sets the king on G8, watching every square, and without hurry or fear, our hero places the bishop on C5. From the dark, Spider pushes the king to F7, while our hero's knight takes H3, leaving G1 behind.
Spider answers by moving the king from F7 to G7, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the bishop to B4, and right after that spider's king advances from G6 to G7. our hero advances the pawn from C3 to C4; then spider sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the pawn to A5. our hero captures the enemy pawn: the bishop leaps from B4 to A5.
Spider answers by moving the king from H8 to H7, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the pawn to F5.
With a steady hand, our hero brings the pawn to C7; then spider's king advances from H7 to G7. our hero's pawn crowns on C8 and becomes a queen.
Spider sets the pawn on F4, watching every square, and without hurry or fear, our hero places the bishop on B4. From the dark, Spider pushes the king to F7, while our hero's queen takes C5, leaving C8 behind.
Spider answers by moving the king from F7 to G8. From F8, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the bishop to E7. From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider's pawn advances from F4 to F3. our hero gives check with the knight on G5.
Spider sets the king on G6, watching every square. From F6, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to H5. our hero captures the enemy pawn: the knight leaps from G5 to E4.
A cruel blow: Spider's pawn captures our hero's pawn on E2.
our hero claims the enemy pawn by landing on E2.
With dungeon cunning, Spider brings the king to G4. our hero captures the enemy pawn: the queen leaps from F6 to E5.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 35 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.