Battle chronicle

A new legend is written: Benjamín A. challenges Glade Witch on floor 28.

Benjamín A.'s king lands on F5 and defeats Glade Witch's queen!

Checkmate! Benjamín A. topples Glade Witch and claims victory.

Loading…

The battle, move by move

Benjamín A. claims the enemy knight by landing on C3.

From the dark, Glade Witch pushes the queen to B5, and benjamín A.'s pawn takes A4, leaving A2 behind. Glade Witch answers by moving the queen from B5 to B6, while benjamín A. slides the knight across the board, from B1 to A3.

After toppling the pawn on F2, Glade Witch threatens Benjamín A.'s king.

With a steady hand, Benjamín A. brings the king to D2. Glade Witch's queen reaches D8 and threatens Benjamín A.'s king.

Benjamín A. advances the king from D2 to E3. Check from Glade Witch: the queen plants itself on B6.

Without hurry or fear, Benjamín A. places the king on F3. On G1, Glade Witch promotes and gains a reinforcing rook.

Benjamín A. claims the enemy rook by landing on G1.

Glade Witch's bishop reaches D5 and threatens Benjamín A.'s king.

Benjamín A. slides the pawn across the board, from E2 to E4. After toppling the pawn on E4, Glade Witch threatens Benjamín A.'s king.

Benjamín A. claims the enemy bishop by landing on E4.

Glade Witch's queen falls on G1 and tears the rook from Benjamín A.

Benjamín A. advances the bishop from F1 to E2; then glade Witch sets the queen on F2, watching every square. Without hurry or fear, Benjamín A. places the pawn on C4.

Check from Glade Witch: the queen plants itself on F5.

Benjamín A. captures the enemy queen: the king leaps from E4 to F5.

Glade Witch answers by moving the pawn from C6 to C5, while benjamín A. slides the queen across the board, from D1 to D5. With dungeon cunning, Glade Witch brings the pawn to B6.

Benjamín A. gives check with the queen on C6.

Glade Witch's king advances from E8 to F8. Benjamín A. claims the enemy pawn by landing on B6.

Glade Witch sets the king on E8, watching every square. Benjamín A. captures the enemy pawn: the queen leaps from B6 to A5.

From the dark, Glade Witch pushes the pawn to F6. Benjamín A. claims the enemy pawn by landing on C5.

Glade Witch answers by moving the pawn from H7 to H5. From C6, Benjamín A.'s queen forces Glade Witch to defend.

With dungeon cunning, Glade Witch brings the king to F8. Benjamín A. captures the pawn on F6 and leaves Glade Witch in check.

Glade Witch's king advances from F8 to G8. Benjamín A. advances the queen from F6 to H6.

In that instant, Backstab: one of Glade Witch's pieces vanishes without a trace.

Glade Witch sets the king on F7, watching every square. Without hurry or fear, Benjamín A. places the pawn on B4, and from the dark, Glade Witch pushes the king to E8.

Benjamín A.'s pawn takes B5, leaving B4 behind, while glade Witch answers by moving the king from E8 to D8. Benjamín A. slides the pawn across the board, from B5 to B6.

With dungeon cunning, Glade Witch brings the king to C8; then with a steady hand, Benjamín A. brings the rook to B1. Glade Witch's king advances from C8 to B7.

Check: Benjamín A. tightens the net by bringing the queen to H7.

Glade Witch sets the king on B8, watching every square. Without hurry or fear, Benjamín A. places the pawn on A5, while from the dark, Glade Witch pushes the king to A8.

Benjamín A.'s pawn takes A6, leaving A5 behind, and glade Witch answers by moving the king from A8 to B8. Check: Benjamín A. tightens the net by bringing the pawn to A7.

With dungeon cunning, Glade Witch brings the king to C8. And it is checkmate: Benjamín A. ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 33 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
24 / 10
First capture
move 0
Skills used
1

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 88% of the games on this floor.

More from floor 28