Battle chronicle

our hero draws pieces against Glade Witch. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on B1.

Glade Witch's edge closes the game: mate against our hero.

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The battle, move by move

Without hurry or fear, our hero places the queen on H5. Glade Witch advances to B1 and claims our knight.

From A1 to B1, our hero's rook swallows Glade Witch's knight.

Glade Witch answers by moving the queen from C4 to D3; then our hero slides the rook across the board, from H1 to H3. Glade Witch's queen reaches D2 and threatens our hero's king.

With a steady hand, our hero brings the king to F1. Mate. Glade Witch closes the net and our hero falls on F2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
43 s
Moves
8
How it ended
checkmate
Captures (hero / opponent)
1 / 1
Material captured (hero / opponent)
3 / 3
First capture
move 1

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (8 moves) lasted longer than 44% of the games on this floor.

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