Battle chronicle

The duel begins: our hero against Glade Witch on floor 28.

Glade Witch moves its pawn from B4 to C3 and topples our hero's knight!

In the end, our hero delivers checkmate and Glade Witch flees the board.

Loading…

The battle, move by move

our hero captures the enemy knight: the knight leaps from B1 to C3.

After toppling the pawn on F2, Glade Witch threatens our hero's king.

our hero claims the enemy bishop by landing on F2.

Glade Witch's pawn falls on C3 and tears the knight from our hero.

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

Glade Witch answers by moving the pawn from H6 to H5, while our hero slides the bishop across the board, from C1 to A3. Thanks to Stealth, our hero fools Glade Witch on the board.

With dungeon cunning, Glade Witch brings the knight to H6; then with a steady hand, our hero brings the knight to F3. Glade Witch's queen advances from C4 to D5, and right after that our hero advances the king from F2 to E1.

Glade Witch sets the rook on C5, watching every square.

Checkmate! our hero topples Glade Witch and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
7 / 4
First capture
move 0
Skills used
1

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 84% of the games on this floor.

More from floor 28