Battle chronicle

Benjamín A. draws pieces against Glade Witch. The dungeon watches in silence.

Benjamín A. answers with fury: the king leaps from A4 to B3 and captures the enemy bishop.

Checkmate. Glade Witch defeats Benjamín A. on this floor.

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The battle, move by move

Benjamín A. advances the pawn from H2 to H4, while glade Witch sets the pawn on B6, watching every square. Without hurry or fear, Benjamín A. places the pawn on H5.

From the dark, Glade Witch pushes the pawn to B5; then benjamín A.'s pawn takes H6, leaving H5 behind. Glade Witch answers by moving the bishop from C4 to A2, and right after that benjamín A. slides the king across the board, from E1 to F1.

With dungeon cunning, Glade Witch brings the knight to E2. A clean strike: Benjamín A.'s king topples the knight on E2.

From the shadows, Backstab. Glade Witch loses a piece to Benjamín A.'s blade.

Glade Witch's queen advances from A4 to F4, and benjamín A. advances the king from E2 to D3. Check from Glade Witch: the queen plants itself on C4.

Without hurry or fear, Benjamín A. places the king on E3, and right after that from the dark, Glade Witch pushes the queen to H4. Benjamín A.'s king takes D3, leaving E3 behind; then glade Witch answers by moving the queen from H4 to E1.

Benjamín A. slides the king across the board, from D3 to D4. Check from Glade Witch: the queen plants itself on G1.

With a steady hand, Benjamín A. brings the king to E5. Glade Witch gives check with the queen on H2.

Benjamín A. advances the king from E5 to F6. From the shadows, Backstab. Glade Witch loses a piece to Benjamín A.'s blade.

Glade Witch captures the pawn on H6 and puts Benjamín A. in check.

Without hurry or fear, Benjamín A. places the king on E5. Check from Glade Witch: the queen plants itself on H5.

Benjamín A.'s king takes D6, leaving E5 behind, and glade Witch answers by moving the pawn from C6 to C5. Benjamín A. slides the king across the board, from D6 to C6, while with dungeon cunning, Glade Witch brings the queen to H4.

A clean strike: Benjamín A.'s king topples the pawn on B5.

Glade Witch's king advances from E8 to F8. From B5 to C5, Benjamín A.'s king swallows Glade Witch's pawn.

Glade Witch gives check with the queen on B4.

Without hurry or fear, Benjamín A. places the king on C6. Glade Witch's queen reaches C3 and threatens Benjamín A.'s king.

Benjamín A.'s king takes B6, leaving C6 behind, while glade Witch answers by moving the bishop from A2 to F7. Benjamín A. slides the king across the board, from B6 to B5.

Glade Witch gives check with the queen on E5.

With a steady hand, Benjamín A. brings the king to A4. From the shadows, Backstab. Glade Witch loses a piece to Benjamín A.'s blade.

Glade Witch's bishop reaches B3 and threatens Benjamín A.'s king.

A clean strike: Benjamín A.'s king topples the bishop on B3.

Check from Glade Witch: the queen plants itself on G3.

Without hurry or fear, Benjamín A. places the king on C2. Glade Witch gives check with the queen on F2.

Benjamín A.'s king takes D3, leaving C2 behind. Glade Witch's queen reaches F3 and threatens Benjamín A.'s king.

Benjamín A. slides the king across the board, from D3 to D4. Check from Glade Witch: the queen plants itself on G4.

With a steady hand, Benjamín A. brings the king to E5; then glade Witch's king advances from F8 to G7. Benjamín A. advances the king from E5 to D5.

Glade Witch's queen reaches G2 and threatens Benjamín A.'s king.

Without hurry or fear, Benjamín A. places the king on E5. Check from Glade Witch: the queen plants itself on G5.

Benjamín A.'s king takes E4, leaving E5 behind. Glade Witch gives check with the queen on G2.

Benjamín A. slides the king across the board, from E4 to F4. Glade Witch's queen reaches F1 and threatens Benjamín A.'s king.

With a steady hand, Benjamín A. brings the king to G5, and right after that glade Witch's queen advances from F1 to F7. Benjamín A. advances the king from G5 to H4; then glade Witch sets the queen on F1, watching every square.

Without hurry or fear, Benjamín A. places the king on H5, and right after that from the dark, Glade Witch pushes the pawn to H6. Benjamín A.'s king takes H4, leaving H5 behind.

Check from Glade Witch: the queen plants itself on F4.

Benjamín A. slides the king across the board, from H4 to H5. Checkmate: Glade Witch finishes Benjamín A. on G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
68
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 4
Skills used
3

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (68 moves) lasted longer than 90% of the games on this floor.

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