Battle chronicle
A new legend is written: our hero challenges Geist on floor 13.
A cruel blow: Geist's bishop captures our hero's queen on D1.
Checkmate! our hero topples Geist and claims victory.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on B3.
From the dark, Geist pushes the knight to G8. our hero captures the enemy knight: the pawn leaps from B3 to A4.
A cruel blow: Geist's bishop captures our hero's queen on D1.
our hero claims the enemy bishop by landing on D1.
With dungeon cunning, Geist brings the bishop to B4. With a steady hand, our hero brings the knight to F3; then geist's rook advances from C5 to A5.
our hero claims the enemy pawn by landing on D4.
Geist sets the king on F8, watching every square, and without hurry or fear, our hero places the knight on B3. From the dark, Geist pushes the rook to F5, while our hero's rook takes H4, leaving H1 behind.
Geist answers by moving the pawn from A7 to A5, and our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Geist brings the rook to G5.
With a steady hand, our hero brings the bishop to C1, and right after that geist's king advances from F8 to G7. our hero advances the pawn from D2 to D4; then geist sets the rook on G6, watching every square.
Without hurry or fear, our hero places the bishop on D2. From the dark, Geist pushes the rook to F8, and our hero's bishop takes E3, leaving D2 behind.
Geist answers by moving the rook from F8 to B8, while our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Geist brings the king to H8.
our hero captures the enemy pawn: the pawn leaps from D5 to E6.
In that instant, Backstab: one of Geist's pieces vanishes without a trace.
Geist's pawn advances from H7 to H6. our hero claims the enemy pawn by landing on D7.
Geist sets the bishop on C5, watching every square. our hero captures the enemy bishop: the bishop leaps from E3 to C5.
From the dark, Geist pushes the rook to B7. our hero's pawn crowns on D8 and becomes a queen.
Geist answers by moving the rook from G6 to G5; then our hero slides the queen across the board, from D8 to C8. Geist gives check with the rook on D5.
With a steady hand, our hero brings the knight to D4. Geist's rook advances from D5 to D6.
our hero captures the enemy rook: the queen leaps from C8 to B7.
Geist sets the rook on D8, watching every square. our hero claims the enemy pawn by landing on C7.
From the dark, Geist pushes the rook to A8. our hero's queen takes C6, leaving C7 behind, while geist answers by moving the pawn from H6 to H5.
our hero claims the enemy rook by landing on A8.
With dungeon cunning, Geist brings the king to G7. our hero captures the enemy pawn: the queen leaps from A8 to A5.
Geist's king advances from G7 to H6, and right after that our hero advances the bishop from C5 to D6. Geist sets the king on G7, watching every square.
our hero captures the enemy pawn: the rook leaps from H4 to H5.
From the dark, Geist pushes the knight to E7. our hero claims the enemy knight by landing on E7.
Geist answers by moving the king from G7 to F7; then our hero slides the queen across the board, from A5 to C5. With dungeon cunning, Geist brings the king to G7, and right after that with a steady hand, our hero brings the bishop to D6.
Geist's king advances from G7 to G6; then our hero advances the knight from D4 to F3. Geist sets the king on G7, watching every square.
Without hurry or fear, our hero places the rook on E5, and from the dark, Geist pushes the king to H8. our hero gives check with the rook on E8.
Geist answers by moving the king from H8 to G7. From E5, our hero's bishop forces Geist to defend.
With dungeon cunning, Geist brings the king to G6. Check: our hero tightens the net by bringing the rook to E6.
Geist's king advances from G6 to F5. our hero gives check with the knight on D4.
Geist sets the king on G4, watching every square. Without hurry or fear, our hero places the bishop on D6, while from the dark, Geist pushes the king to H3.
our hero's rook takes E4, leaving E6 behind, and geist answers by moving the king from H3 to G2. our hero slides the queen across the board, from C5 to C2.
With dungeon cunning, Geist brings the king to F1, and right after that with a steady hand, our hero brings the pawn to F4. Geist's king advances from F1 to G1.
our hero delivers the final mate from E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 56 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 13 / 1
- Material captured (hero / opponent)
- 29 / 9
- First capture
- move 0
- Skills used
- 1
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 90% of the games on this floor.