Battle chronicle
our hero draws pieces against Geist. The dungeon watches in silence.
Geist advances its rook to H6 and claims our queen.
Geist falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on B3.
Geist sets the rook on C1, watching every square. From D1 to C1, our hero's queen swallows Geist's rook.
From the dark, Geist pushes the bishop to D1. A clean strike: our hero's queen topples the bishop on D1.
Geist's bishop reaches B4 and threatens our hero's king.
our hero slides the king across the board, from E1 to E2. Check from Geist: the knight plants itself on C3.
A clean strike: our hero's knight topples the knight on C3.
Geist advances to C3 and claims our knight.
our hero advances the queen from D1 to C2. From the shadows, Backstab. Geist loses a piece to our hero's blade.
Geist sets the knight on F5, watching every square. A clean strike: our hero's queen topples the pawn on C7.
From the dark, Geist pushes the bishop to A5. From C7 to A7, our hero's queen swallows Geist's pawn.
Geist answers by moving the king from E8 to E7. A clean strike: our hero's queen topples the bishop on A5.
With dungeon cunning, Geist brings the knight to H4, and with a steady hand, our hero brings the pawn to G3. Geist's knight advances from H4 to F5, while our hero advances the king from E2 to D1.
Geist sets the knight on D4, watching every square. Without hurry or fear, our hero places the queen on A4; then from the dark, Geist pushes the knight to C2.
A clean strike: our hero's king topples the knight on C2.
Geist answers by moving the pawn from H7 to H6. From H4, our hero's queen forces Geist to defend.
With dungeon cunning, Geist brings the rook to F6. A clean strike: our hero's queen topples the pawn on H6.
Geist advances to H6 and claims our queen.
our hero advances the pawn from G3 to G4; then geist sets the rook on F6, watching every square. Without hurry or fear, our hero places the pawn on H4, and right after that from the dark, Geist pushes the rook to F3.
our hero's bishop takes G2, leaving F1 behind. Geist's rook reaches F2 and threatens our hero's king.
our hero slides the king across the board, from C2 to D1. With dungeon cunning, Geist brings the rook to B2, and with a steady hand, our hero brings the pawn to G5.
Geist moves the rook from B2 to G2 and topples our hero's bishop.
our hero advances the pawn from H4 to H5, and right after that geist sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on G6; then from the dark, Geist pushes the rook to B2.
our hero's pawn takes H6, leaving H5 behind, and right after that geist answers by moving the pawn from D5 to D4. our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Geist brings the pawn to D3. Promotion: on G8, our hero turns a pawn into a queen.
Geist's pawn advances from D3 to D2, and our hero advances the queen from G8 to G2. Geist sets the king on D8, watching every square.
A clean strike: our hero's queen topples the pawn on D2.
Geist's rook reaches B1 and threatens our hero's king.
our hero's king takes C2, leaving D1 behind. Geist moves the rook from B1 to H1 and topples our hero's rook.
our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Geist brings the rook to H5, and with a steady hand, our hero brings the king to C3.
Geist's king advances from D8 to E8, while our hero advances the king from C3 to C4. Check from Geist: the rook plants itself on H4.
Without hurry or fear, our hero places the king on C5; then from the dark, Geist pushes the pawn to E5. our hero's pawn takes B5, leaving B4 behind, and right after that geist answers by moving the rook from H4 to H5.
our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Geist brings the king to D8, while with a steady hand, our hero brings the king to B5.
Geist's king advances from D8 to E8, and our hero advances the pawn from B6 to B7. Geist sets the king on F7, watching every square.
Promotion: on B8, our hero turns a pawn into a queen.
From the dark, Geist pushes the king to G6. From G8, our hero's queen forces Geist to defend.
Geist answers by moving the king from G6 to F5, while our hero slides the queen across the board, from G8 to D5. With dungeon cunning, Geist brings the pawn to D6.
From D5 to D6, our hero's queen swallows Geist's pawn.
Geist's rook advances from H5 to G5. From F8, our hero's queen forces Geist to defend.
Geist sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Geist pushes the king to F5. By taking the rook on G5, our hero drives Geist into check.
Geist answers by moving the king from F5 to E6. From G6, our hero's queen forces Geist to defend.
With dungeon cunning, Geist brings the king to E7, while with a steady hand, our hero brings the pawn to H7. Geist's pawn advances from E5 to E4.
Promotion: on H8, our hero turns a pawn into a queen.
Geist sets the pawn on E3, watching every square. By taking the pawn on E3, our hero drives Geist into check.
From the dark, Geist pushes the king to D7. our hero's queen takes H6, leaving E3 behind; then geist answers by moving the king from D7 to C7.
And it is checkmate: our hero ends the game on H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 49 s
- Moves
- 97
- How it ended
- checkmate
- Captures (hero / opponent)
- 13 / 4
- Material captured (hero / opponent)
- 29 / 20
- First capture
- move 0
- Skills used
- 1
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 96% of the games on this floor.