Battle chronicle
The duel begins: our hero against Geist on floor 13.
our hero answers with fury: the knight leaps from B1 to C3 and captures the enemy rook.
Neither our hero nor Geist claims victory. A draw on the board.
Loading…
The battle, move by move
our hero captures the enemy knight: the pawn leaps from D2 to E3.
With dungeon cunning, Geist brings the knight to D4. With a steady hand, our hero brings the queen to C1, and right after that geist's rook advances from A3 to C3.
our hero captures the enemy rook: the knight leaps from B1 to C3.
Geist sets the king on D8, watching every square. our hero claims the enemy knight by landing on D4.
From the dark, Geist pushes the rook to F5. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Geist answers by moving the bishop from D6 to E5. our hero claims the enemy pawn by landing on A4.
Geist's rook falls on F2 and tears the pawn from our hero.
our hero captures the enemy rook: the king leaps from E1 to F2.
Geist's bishop advances from E5 to D6. our hero claims the enemy bishop by landing on D6.
Geist sets the pawn on E5, watching every square, and without hurry or fear, our hero places the queen on D1. From the dark, Geist pushes the pawn to C3.
our hero claims the enemy pawn by landing on C3.
Geist answers by moving the king from D8 to C8. our hero captures the enemy pawn: the pawn leaps from D6 to E7.
With dungeon cunning, Geist brings the pawn to G4. our hero's pawn crowns on E8 and becomes a queen.
Geist's king advances from C8 to B7. our hero captures the enemy pawn: the queen leaps from E8 to E5.
Geist gives check with the pawn on G3.
our hero claims the enemy pawn by landing on G3.
From the dark, Geist pushes the pawn to A4. our hero captures the enemy pawn: the knight leaps from C3 to A4.
Geist answers by moving the king from B7 to A6, while our hero slides the queen across the board, from D1 to D5.
The duel ends in a draw: our hero and Geist withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 31
- How it ended
- stalemate
- Captures (hero / opponent)
- 12 / 1
- Material captured (hero / opponent)
- 26 / 1
- First capture
- move 0
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (31 moves) lasted longer than 43% of the games on this floor.