Battle chronicle

Nicolas C. draws pieces against Bat. The dungeon watches in silence.

Nicolas C.'s queen lands on E2 and defeats Bat's rook!

Checkmate! Nicolas C. topples Bat and claims victory.

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The battle, move by move

Nicolas C.'s knight takes F3, leaving G1 behind. Bat advances to F3 and claims our knight.

From G2 to F3, Nicolas C.'s pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, Nicolas C. brings the pawn to H4, while bat's king advances from E8 to F8.

Nicolas C. advances the pawn from D2 to D3, and bat sets the rook on H5, watching every square. Without hurry or fear, Nicolas C. places the pawn on C3.

From the dark, Bat pushes the pawn to A3. From B2 to A3, Nicolas C.'s pawn swallows Bat's pawn.

Bat moves the rook from H5 to H4 and topples Nicolas C.'s pawn.

A clean strike: Nicolas C.'s pawn topples the pawn on D4.

Bat advances to D4 and claims our pawn.

With a steady hand, Nicolas C. brings the bishop to G5, and bat's rook advances from H4 to G4. From H6, Nicolas C.'s bishop forces Bat to defend.

Bat sets the king on E8, watching every square, and right after that without hurry or fear, Nicolas C. places the king on D2. From the dark, Bat pushes the rook to G6; then nicolas C.'s rook takes H1, leaving A1 behind.

Bat answers by moving the knight from B7 to D8, and right after that nicolas C. slides the pawn across the board, from F3 to F4. With dungeon cunning, Bat brings the knight to E6.

With a steady hand, Nicolas C. brings the pawn to F5, while bat's rook advances from G6 to G8. From F5 to E6, Nicolas C.'s pawn swallows Bat's knight.

Bat sets the rook on G6, watching every square; then without hurry or fear, Nicolas C. places the pawn on F4. From the dark, Bat pushes the rook to G4, and right after that nicolas C.'s pawn takes F5, leaving F4 behind.

Bat answers by moving the rook from G4 to G2; then nicolas C. slides the pawn across the board, from F5 to F6. With dungeon cunning, Bat brings the pawn to D5.

From F7, Nicolas C.'s pawn forces Bat to defend.

Bat's king advances from E8 to D8. Promotion: on F8, Nicolas C. turns a pawn into a queen.

Bat sets the king on C7, watching every square, and right after that without hurry or fear, Nicolas C. places the pawn on E7. From the dark, Bat pushes the king to B7.

Promotion: on E8, Nicolas C. turns a pawn into a queen.

Bat captures the pawn on E2 and puts Nicolas C. in check.

From E8 to E2, Nicolas C.'s queen swallows Bat's rook.

With dungeon cunning, Bat brings the king to C6. Nicolas C. gives check with the queen on E6.

Bat's king advances from C6 to B5. Nicolas C. advances the queen from F8 to A8, and bat sets the king on A6, watching every square.

A clean strike: Nicolas C.'s queen topples the pawn on D5.

From the dark, Bat pushes the king to B5. Nicolas C. gives check with the queen on D7.

Bat answers by moving the king from B5 to A5. Mate. Nicolas C.'s queen on A7 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 40 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
13 / 6
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 36% of the games on this floor.

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