Battle chronicle

In the depths of Sewers, Alberto C. faces Bat.

Alberto C.'s king lands on E3 and defeats Bat's rook!

Checkmate! Alberto C. topples Bat and claims victory.

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The battle, move by move

Alberto C.'s pawn takes E3, leaving E2 behind. Bat answers by moving the king from E8 to E7; then alberto C. slides the pawn across the board, from H2 to H3.

With dungeon cunning, Bat brings the rook to H4. With a steady hand, Alberto C. brings the pawn to G3, and bat's rook advances from H4 to H6.

Alberto C. advances the pawn from H3 to H4, while bat sets the king on E6, watching every square. Without hurry or fear, Alberto C. places the knight on H3.

From the dark, Bat pushes the rook to H8. From G5, Alberto C.'s knight forces Bat to defend.

Bat answers by moving the king from E6 to E7, and right after that alberto C. slides the pawn across the board, from D2 to D3. With dungeon cunning, Bat brings the king to F6.

A clean strike: Alberto C.'s pawn topples the pawn on E4.

Bat's pawn advances from A7 to A6. From E4 to D5, Alberto C.'s pawn swallows Bat's pawn.

Bat sets the rook on F8, watching every square; then without hurry or fear, Alberto C. places the knight on F3. From the dark, Bat pushes the king to G6, and right after that alberto C.'s bishop takes D2, leaving C1 behind.

Bat moves the rook from F8 to F3 and topples Alberto C.'s knight.

Alberto C. slides the king across the board, from E1 to E2. Bat captures the pawn on E3 and puts Alberto C. in check.

From E2 to E3, Alberto C.'s king swallows Bat's rook.

Bat's king advances from G6 to G7. Alberto C. advances the king from E3 to D3, while bat sets the knight on A5, watching every square.

From D2 to A5, Alberto C.'s bishop swallows Bat's knight.

From the dark, Bat pushes the king to H7. A clean strike: Alberto C.'s bishop topples the pawn on B6.

Bat answers by moving the pawn from A4 to A3. From B2 to A3, Alberto C.'s pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to A5. With a steady hand, Alberto C. brings the rook to B1, while bat's king advances from H7 to G6.

Alberto C. advances the rook from B1 to B5, and bat sets the king on G7, watching every square. A clean strike: Alberto C.'s rook topples the pawn on A5.

Check from Bat: the pawn plants itself on C4.

From D3 to C4, Alberto C.'s king swallows Bat's pawn.

Bat answers by moving the king from G7 to G6; then alberto C. slides the rook across the board, from A5 to A6. With dungeon cunning, Bat brings the king to G7.

With a steady hand, Alberto C. brings the bishop to C7, and bat's king advances from G7 to H6. A clean strike: Alberto C.'s bishop topples the pawn on D6.

Bat sets the king on H5, watching every square. From D6 to E5, Alberto C.'s bishop swallows Bat's pawn.

From the dark, Bat pushes the king to G4; then alberto C.'s pawn takes D6, leaving D5 behind. Bat answers by moving the king from G4 to F5, and right after that alberto C. slides the bishop across the board, from E5 to D4.

With dungeon cunning, Bat brings the king to E4. With a steady hand, Alberto C. brings the pawn to D7, while bat's king advances from E4 to F3.

Promotion: on D8, Alberto C. turns a pawn into a queen.

Bat sets the king on E4, watching every square. From E8, Alberto C.'s queen forces Bat to defend.

From the dark, Bat pushes the king to F3. Check: Alberto C. tightens the net by bringing the queen to E3.

Bat answers by moving the king from F3 to G4. Alberto C. gives check with the queen on F4.

With dungeon cunning, Bat brings the king to H3. With a steady hand, Alberto C. brings the pawn to H5, and bat's king advances from H3 to H2.

Alberto C. advances the pawn from H5 to H6, while bat sets the king on G1, watching every square. Without hurry or fear, Alberto C. places the pawn on H7.

From the dark, Bat pushes the king to H2. From H6, Alberto C.'s rook forces Bat to defend.

Bat answers by moving the king from H2 to G2. Promotion: on H8, Alberto C. turns a pawn into a queen.

With dungeon cunning, Bat brings the king to F1. With a steady hand, Alberto C. brings the queen to E5, while bat's king advances from F1 to G1.

From E1, Alberto C.'s queen forces Bat to defend.

Bat sets the king on G2, watching every square. Alberto C. delivers the final mate from H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 18 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 4
First capture
move 7

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 74% of the games on this floor.

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