Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
Bat moves its rook from D4 to D8 and topples our hero's queen!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's bishop topples the rook on H6.
Bat answers by moving the knight from B7 to D8, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the pawn to H5, while bat's pawn advances from A7 to A6. our hero advances the bishop from H6 to G5, and bat sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the knight to F7, and right after that our hero's pawn takes H7, leaving H6 behind.
Bat answers by moving the pawn from A4 to A3. A clean strike: our hero's bishop topples the pawn on E3.
With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the king to D1, and bat's pawn advances from D5 to D4.
our hero advances the bishop from E3 to D2, while bat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the bishop on C1.
From the dark, Bat pushes the king to E7. A clean strike: our hero's bishop topples the pawn on A3.
Bat answers by moving the king from E7 to F8. By taking the pawn on D6, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to G7. By taking the pawn on E5, our hero drives Bat into check.
Bat advances to E5 and claims our bishop.
Promotion: on H8, our hero turns a pawn into a queen.
Bat moves the king from G7 to H8 and topples our hero's queen.
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to B5, and right after that our hero's king takes D1, leaving E2 behind.
Bat answers by moving the king from H8 to H7; then our hero slides the king across the board, from D1 to C1. With dungeon cunning, Bat brings the knight to G6.
With a steady hand, our hero brings the king to B1, and bat's king advances from H7 to G8. our hero advances the king from B1 to A2, while bat sets the knight on E7, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Bat pushes the knight to C8; then our hero's king takes B4, leaving B3 behind.
Bat answers by moving the king from G8 to H8, and right after that our hero slides the king across the board, from B4 to A5. With dungeon cunning, Bat brings the pawn to D3.
A clean strike: our hero's pawn topples the pawn on D3.
Bat's knight advances from C8 to A7. From A5 to A6, our hero's king swallows Bat's pawn.
Bat sets the king on H7, watching every square. A clean strike: our hero's king topples the knight on A7.
From the dark, Bat pushes the king to H8, and right after that our hero's king takes B6, leaving A7 behind. Bat answers by moving the king from H8 to G7.
A clean strike: our hero's king topples the pawn on B5.
With dungeon cunning, Bat brings the pawn to C2. With a steady hand, our hero brings the pawn to D4, and bat's king advances from G7 to F8.
our hero advances the pawn from D4 to D5, while bat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Bat pushes the king to F8; then our hero's pawn takes D6, leaving D5 behind. Bat's pawn crowns on C1 and a hostile rook is born.
our hero slides the king across the board, from C6 to D7, and with dungeon cunning, Bat brings the rook to D1. With a steady hand, our hero brings the king to E6.
Check from Bat: the rook plants itself on E1.
our hero advances the king from E6 to D7, and bat sets the rook on E4, watching every square. Without hurry or fear, our hero places the king on C7.
Bat's rook reaches C4 and threatens our hero's king.
our hero's king takes D7, leaving C7 behind. Bat answers by moving the rook from C4 to D4; then our hero slides the king across the board, from D7 to C7.
With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the pawn to D7, and bat's king advances from G7 to F8.
Promotion: on D8, our hero turns a pawn into a queen.
Bat advances to D8 and claims our queen.
From C7 to D8, our hero's king swallows Bat's rook.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 11 s
- Moves
- 79
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 20 / 21
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 74% of the games on this floor.