Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero answers with fury: the king leaps from F2 to G1 and captures the enemy rook.
Neither our hero nor Centipede claims victory. A draw on the board.
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The battle, move by move
our hero slides the king across the board, from E1 to E2. Centipede gives check with the rook on E4.
With a steady hand, our hero brings the king to D3. Centipede's rook reaches E3 and threatens our hero's king.
our hero advances the king from D3 to C4. Check from Centipede: the rook plants itself on E4.
our hero claims the enemy pawn by landing on C5.
From the dark, Centipede pushes the rook to E1, and our hero's king takes D5, leaving C5 behind. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede answers by moving the rook from E1 to C1, and right after that our hero slides the knight across the board, from B1 to D2. With dungeon cunning, Centipede brings the bishop to E3; then with a steady hand, our hero brings the knight to E4.
Centipede's rook advances from C1 to F1, and right after that our hero advances the knight from E4 to G5. Centipede's pawn reaches E6 and threatens our hero's king.
Without hurry or fear, our hero places the king on E5. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Check from Centipede: the pawn plants itself on D6.
our hero claims the enemy pawn by landing on D6.
Centipede answers by moving the rook from F1 to F2. our hero slides the knight across the board, from G5 to E6, and right after that with dungeon cunning, Centipede brings the bishop to H6.
With a steady hand, our hero brings the king to C7. Check from Centipede: the rook plants itself on C2.
our hero advances the king from C7 to B8. Centipede sets the pawn on G6, watching every square. our hero claims the enemy pawn by landing on A7.
From the dark, Centipede pushes the pawn to F4. our hero captures the enemy pawn: the king leaps from A7 to A6.
Centipede answers by moving the rook from C2 to C8. our hero slides the king across the board, from A6 to B6; then with dungeon cunning, Centipede brings the king to F7.
With a steady hand, our hero brings the king to B7, and right after that centipede's rook advances from C8 to E8. our hero advances the knight from E6 to C7.
Centipede sets the rook on E7, watching every square, while without hurry or fear, our hero places the king on C8. From the dark, Centipede pushes the king to G7.
Check: our hero tightens the net by bringing the knight to E8.
Centipede answers by moving the king from G7 to H8. our hero slides the knight across the board, from E8 to F6, and right after that with dungeon cunning, Centipede brings the pawn to G5.
With a steady hand, our hero brings the knight to E8; then centipede's rook advances from E7 to H7. our hero advances the knight from E8 to F6.
Centipede sets the rook on A7, watching every square, and without hurry or fear, our hero places the king on D8. From the dark, Centipede pushes the rook to F7, while our hero's knight takes D7, leaving F6 behind.
Centipede answers by moving the rook from F7 to F5. our hero slides the king across the board, from D8 to E7; then with dungeon cunning, Centipede brings the king to H7.
our hero gives check with the knight on F6.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede's king advances from H7 to G6. our hero advances the knight from F6 to H7, while centipede sets the pawn on G4, watching every square.
Without hurry or fear, our hero places the king on E6, and from the dark, Centipede pushes the pawn to G3. our hero's king takes E5, leaving E6 behind.
Centipede's king falls on H7 and tears the knight from our hero.
our hero slides the king across the board, from E5 to F5. With dungeon cunning, Centipede brings the pawn to F3; then with a steady hand, our hero brings the king to G4.
Centipede's pawn advances from G3 to G2. our hero captures the enemy pawn: the king leaps from G4 to F3.
On G1, Centipede promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the king on F2, while from the dark, Centipede pushes the bishop to G7. our hero captures the enemy rook: the king leaps from F2 to G1.
The duel ends in a draw: our hero and Centipede withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 14 s
- Moves
- 69
- How it ended
- draw
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 3
- Skills used
- 3
Floor 6 statistics
Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 71% of the games on this floor.