Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's queen lands on H8 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
With a steady hand, our hero brings the pawn to D4, and bat's rook advances from H6 to H7. A clean strike: our hero's pawn topples the pawn on E5.
Bat sets the king on F7, watching every square. From E5 to D6, our hero's pawn swallows Bat's pawn.
Bat gives check with the rook on H1.
our hero's king takes D2, leaving E1 behind. Bat answers by moving the king from F7 to E6, and right after that our hero slides the pawn across the board, from D6 to D7.
With dungeon cunning, Bat brings the pawn to D4. Promotion: on D8, our hero turns a pawn into a queen.
Bat's pawn advances from A7 to A5. our hero advances the queen from D8 to B8, and bat sets the rook on H8, watching every square.
A clean strike: our hero's queen topples the rook on H8.
From the dark, Bat pushes the king to F7. From H7, our hero's queen forces Bat to defend.
Bat answers by moving the king from F7 to E6. A clean strike: our hero's queen topples the knight on B7.
With dungeon cunning, Bat brings the king to D6. By taking the pawn on B6, our hero drives Bat into check.
Bat's king advances from D6 to E5. By taking the pawn on C5, our hero drives Bat into check.
Bat sets the king on F4, watching every square. From C5 to D4, our hero's queen swallows Bat's pawn.
From the dark, Bat pushes the king to G4. By taking the pawn on E4, our hero drives Bat into check.
Bat answers by moving the king from G4 to H3. From E4 to A4, our hero's queen swallows Bat's pawn.
With dungeon cunning, Bat brings the king to G2. A clean strike: our hero's queen topples the pawn on A5.
Bat's king advances from G2 to H3. our hero gives check with the queen on H5.
Bat sets the king on G2, watching every square. From G5, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to H1, and right after that our hero's king takes E1, leaving D2 behind. Bat answers by moving the king from H1 to H2; then our hero slides the queen across the board, from G5 to G4.
With dungeon cunning, Bat brings the king to H1. With a steady hand, our hero brings the bishop to G5, and bat's king advances from H1 to H2.
our hero advances the king from E1 to D2.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 3 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 23% of the games on this floor.