Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's bishop lands on C1 and defeats Spider's queen!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the pawn to C2, and our hero's pawn takes H3, leaving H2 behind. Spider answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Spider brings the knight to H7. With a steady hand, our hero brings the pawn to H5; then spider's pawn advances from A4 to A3.
our hero claims the enemy pawn by landing on A3.
Spider sets the knight on F6, watching every square, and without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to D8, while our hero's pawn takes H7, leaving H6 behind.
Spider answers by moving the knight from F6 to E8. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the pawn to C5. our hero claims the enemy pawn by landing on E5.
Spider's knight advances from E4 to F2. our hero captures the enemy pawn: the queen leaps from E5 to E6.
Spider sets the king on C7, watching every square. our hero claims the enemy knight by landing on F2.
From the dark, Spider pushes the knight to F6. our hero captures the enemy knight: the queen leaps from E6 to F6.
On C1, Spider promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on C1.
With dungeon cunning, Spider brings the pawn to C4. our hero captures the enemy pawn: the queen leaps from F6 to A6.
Spider's king advances from C7 to D7. our hero claims the enemy pawn by landing on C4.
Spider sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the king to E8, while our hero's pawn takes G5, leaving G4 behind.
Spider answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the king to E8.
With a steady hand, our hero brings the pawn to G7, and right after that spider's king advances from E8 to D8. our hero's pawn crowns on G8 and becomes a queen.
Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the queen on A6. From the dark, Spider pushes the king to C7.
Check: our hero tightens the net by bringing the queen to G7.
Spider answers by moving the king from C7 to B8, while our hero slides the queen across the board, from A6 to F6. With dungeon cunning, Spider brings the king to C8.
Mate. our hero's queen on F8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 23 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 21 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 31% of the games on this floor.