Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
Spider advances its pawn to F5 and claims our rook.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the pawn to A3, and our hero's rook takes B1, leaving A1 behind. Spider answers by moving the knight from E4 to D2, while our hero slides the rook across the board, from B1 to D1.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to H4; then spider's king advances from D8 to E8.
our hero advances the pawn from E3 to E4. Spider's knight falls on E4 and tears the pawn from our hero.
our hero captures the enemy knight: the rook leaps from D1 to D2.
From the dark, Spider pushes the pawn to C6, while our hero's rook takes E2, leaving D2 behind. Spider answers by moving the knight from E4 to G3.
our hero captures the enemy pawn: the rook leaps from E2 to E5.
With dungeon cunning, Spider brings the knight to F5. our hero claims the enemy knight by landing on F5.
Spider's pawn falls on F5 and tears the rook from our hero.
our hero advances the pawn from H4 to H5; then spider sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Spider pushes the king to G8, and our hero's king takes E2, leaving E1 behind. Spider answers by moving the king from G8 to H8, while our hero slides the king across the board, from E2 to F3.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the king to E3; then spider's pawn advances from A6 to A5.
our hero advances the king from E3 to F4, and right after that spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Spider pushes the pawn to A4, while our hero's king takes F6, leaving G5 behind. Spider answers by moving the king from H8 to H7, and our hero slides the king across the board, from F6 to G5.
With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the king to F6, and right after that spider's king advances from H8 to G8.
our hero captures the enemy pawn: the king leaps from F6 to E6.
Spider sets the king on H7, watching every square. our hero claims the enemy pawn by landing on F5.
From the dark, Spider pushes the king to G8, and our hero's king takes G6, leaving F5 behind. Spider answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the king to H6.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 53 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 10 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 31% of the games on this floor.