Battle chronicle
A new legend is written: our hero challenges Glade Witch on floor 28.
A cruel blow: Glade Witch's queen captures our hero's queen on D1.
our hero falls to Glade Witch's mate. The dungeon does not forgive.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on C3.
Glade Witch sets the knight on B5, watching every square. our hero captures the enemy bishop: the pawn leaps from C3 to B4.
From the dark, Glade Witch pushes the rook to D7, while our hero's pawn takes C3, leaving C2 behind. our hero activates Backstab and silently removes a threat from Glade Witch.
Checkmate: Glade Witch finishes our hero on D1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 17 s
- Moves
- 6
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 4 / 9
- First capture
- move 0
- Skills used
- 1
Floor 28 statistics
Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.
This game (6 moves) lasted longer than 32% of the games on this floor.