Battle chronicle

A new legend is written: our hero challenges Glade Witch on floor 28.

our hero answers with fury: the bishop leaps from E3 to B6 and captures the enemy queen.

In the end, our hero delivers checkmate and Glade Witch flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Glade Witch sets the bishop on A3, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Glade Witch pushes the rook to E7, while our hero's king takes F2, leaving E1 behind.

Glade Witch answers by moving the bishop from A3 to B2, and our hero slides the rook across the board, from A1 to E1. With dungeon cunning, Glade Witch brings the rook to D7.

With a steady hand, our hero brings the bishop to H3, and right after that glade Witch's rook advances from D7 to E7. our hero advances the rook from H1 to G1; then glade Witch sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the knight on G5. From the dark, Glade Witch pushes the queen to B4, and our hero's bishop takes G2, leaving H3 behind.

Glade Witch answers by moving the knight from C6 to E5, while our hero slides the rook across the board, from E1 to D1. With dungeon cunning, Glade Witch brings the rook to B7.

With a steady hand, our hero brings the bishop to F4. Glade Witch gives check with the queen on B6.

our hero advances the bishop from F4 to E3, and right after that glade Witch sets the king on E7, watching every square. our hero captures the enemy queen: the bishop leaps from E3 to B6.

From the dark, Glade Witch pushes the bishop to B5, while our hero's bishop takes C5, leaving B6 behind. Glade Witch answers by moving the rook from B7 to D7, and our hero slides the bishop across the board, from G2 to D5.

With dungeon cunning, Glade Witch brings the pawn to C2. With a steady hand, our hero brings the rook to E1. Check from Glade Witch: the bishop plants itself on D4.

our hero captures the enemy bishop: the bishop leaps from C5 to D4.

Glade Witch sets the knight on B7, watching every square, while without hurry or fear, our hero places the rook on C1. Glade Witch's rook falls on D5 and tears the bishop from our hero.

our hero's bishop takes E3, leaving D4 behind. Glade Witch answers by moving the bishop from B5 to A4. our hero claims the enemy pawn by landing on H7.

With dungeon cunning, Glade Witch brings the knight to C5. With a steady hand, our hero brings the knight to G5; then glade Witch's knight advances from C5 to B7.

our hero advances the pawn from H2 to H4, and right after that glade Witch sets the pawn on F4, watching every square. our hero captures the enemy pawn: the bishop leaps from E3 to F4.

From the dark, Glade Witch pushes the rook to D1. our hero claims the enemy rook by landing on D1.

On D1, Glade Witch promotes and gains a reinforcing queen.

our hero captures the enemy queen: the rook leaps from G1 to D1.

A cruel blow: Glade Witch's bishop captures our hero's rook on D1.

our hero claims the enemy knight by landing on E5.

Glade Witch's knight advances from B7 to C5. our hero advances the king from F2 to E3; then glade Witch sets the bishop on A4, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Glade Witch pushes the knight to D7, and our hero's bishop takes D4, leaving E5 behind.

Glade Witch answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from H5 to H6. Glade Witch's knight reaches G4 and threatens our hero's king.

With a steady hand, our hero brings the king to F4; then glade Witch's king advances from E7 to E8. our hero claims the enemy knight by landing on G4.

Glade Witch sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on H7. Glade Witch's bishop reaches D7 and threatens our hero's king.

our hero's king takes F4, leaving G4 behind. Glade Witch answers by moving the king from E7 to D8. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Glade Witch brings the bishop to E8. With a steady hand, our hero brings the queen to G7, and right after that glade Witch's bishop advances from E8 to D7.

our hero gives check with the bishop on B6.

Glade Witch sets the king on C8, watching every square. From C3, our hero's queen forces Glade Witch to defend.

From the dark, Glade Witch pushes the king to B7. Check: our hero tightens the net by bringing the queen to C7.

From the shadows, Backstab. Glade Witch loses a piece to our hero's blade.

Glade Witch answers by moving the king from B7 to A6, and right after that our hero slides the bishop across the board, from B6 to C5. With dungeon cunning, Glade Witch brings the king to B5.

From B6, our hero's queen forces Glade Witch to defend.

Glade Witch's king advances from B5 to C4, and right after that our hero advances the bishop from C5 to E3. Glade Witch sets the king on C3, watching every square.

our hero gives check with the queen on C5.

From the dark, Glade Witch pushes the king to B2. our hero's pawn takes A4, leaving A2 behind, and glade Witch answers by moving the king from B2 to B3.

Check: our hero tightens the net by bringing the queen to B5.

With dungeon cunning, Glade Witch brings the king to A3. our hero gives check with the bishop on C5.

Glade Witch's king advances from A3 to A2; then our hero advances the queen from B5 to D3. Glade Witch sets the king on B2, watching every square.

Without hurry or fear, our hero places the knight on E4, and from the dark, Glade Witch pushes the king to A2. our hero gives check with the knight on C3.

Glade Witch answers by moving the king from A2 to B2. From D1, our hero's knight forces Glade Witch to defend.

With dungeon cunning, Glade Witch brings the king to A1. Check: our hero tightens the net by bringing the queen to C3.

Glade Witch's king advances from A1 to A2. And it is checkmate: our hero ends the game on B2.